My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Wall Breakers Skeleton Army
Giant Snowball
Minion Horde Wall Breakers Skeleton Army
Zap
Minion Horde Royal Giant Wall Breakers Skeleton Army
Barbarian Barrel
Bomb Tower Wall Breakers Skeleton Army Magic Archer
The Log
Royal Giant Wall Breakers Skeleton Army
Earthquake
Bomb Tower Skeleton Army
Arrows
Minion Horde Wall Breakers Skeleton Army
Royal Delivery
Minion Horde Wall Breakers Skeleton Army Magic Archer
Fireball
Minion Horde Bomb Tower Wall Breakers Skeleton Army Magic Archer
Poison
Minion Horde Bomb Tower Skeleton Army Magic Archer
Lightning
Bomb Tower Magic Archer
Rocket
Minion Horde Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Army Fireball Bomb Tower Poison Magic Archer Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Skeleton Army Fireball Bomb Tower

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant
Royal Giant
Fireball Poison Minion Horde Magic Archer
Fireball
Royal Giant Wall Breakers Magic Archer
Bomb Tower
Wall Breakers
Fireball
Skeleton Army
Poison
Royal Giant
Magic Archer
Royal Giant Fireball

Defense Synergies 0 4

Minion Horde
Royal Giant
Fireball
Bomb Tower
Bomb Tower
Fireball Skeleton Army Magic Archer
Wall Breakers
Skeleton Army
Bomb Tower Magic Archer
Poison
Magic Archer
Bomb Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Magic Archer
Minion Horde Bomb Tower Skeleton Army
Minion Horde Bomb Tower Skeleton Army
Minion Horde Bomb Tower Skeleton Army
Fireball Bomb Tower Skeleton Army Poison
Fireball Skeleton Army Bomb Tower Magic Archer
Minion Horde Fireball Bomb Tower Poison Magic Archer
Fireball Bomb Tower Poison Magic Archer
Minion Horde Bomb Tower Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Poison Fireball Bomb Tower Magic Archer
Minion Horde Fireball Poison Magic Archer
Minion Horde Bomb Tower Skeleton Army Fireball
Fireball Bomb Tower Skeleton Army Minion Horde Poison Magic Archer
Skeleton Army Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army Fireball
Minion Horde Bomb Tower Fireball Skeleton Army Poison
Fireball Bomb Tower Minion Horde Skeleton Army Magic Archer
Bomb Tower Poison Fireball Magic Archer
Bomb Tower
Skeleton Army Minion Horde Fireball Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Poison Bomb Tower Magic Archer
Skeleton Army Minion Horde Bomb Tower
Skeleton Army Minion Horde Fireball
Minion Horde Skeleton Army
Fireball Poison Minion Horde Bomb Tower Magic Archer
Skeleton Army Minion Horde Fireball Bomb Tower
Minion Horde Bomb Tower Skeleton Army
Minion Horde Fireball Bomb Tower Skeleton Army Poison Magic Archer
Minion Horde Skeleton Army
Minion Horde Bomb Tower
Skeleton Army Fireball Poison
Skeleton Army Minion Horde Fireball Bomb Tower
Minion Horde Fireball Bomb Tower Skeleton Army Magic Archer
Skeleton Army Minion Horde Fireball Bomb Tower Poison Magic Archer
Poison Minion Horde Fireball Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Minion Horde
Fireball Poison Magic Archer
Minion Horde Fireball Poison Magic Archer
Fireball Poison
Fireball Poison Minion Horde Magic Archer
Fireball Poison Minion Horde Magic Archer
Minion Horde Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Minion Horde Fireball Poison
Poison Minion Horde Fireball Magic Archer
Fireball Poison Magic Archer
Poison Fireball Magic Archer
Minion Horde Fireball Poison Magic Archer
Fireball Poison Magic Archer
Minion Horde Fireball Poison Magic Archer
Magic Archer Minion Horde Fireball Poison
Fireball Poison
Minion Horde
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Minion Horde Fireball Poison Magic Archer
Fireball Poison
Minion Horde Fireball Poison
Poison Fireball Magic Archer
Minion Horde
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Poison Minion Horde Fireball Magic Archer
Minion Horde Fireball Poison
Minion Horde Fireball
Poison Minion Horde Fireball Magic Archer
Minion Horde Fireball Poison Magic Archer
Minion Horde
Fireball Poison Magic Archer
Minion Horde Fireball Skeleton Army Magic Archer
Fireball Poison Magic Archer
Fireball
Fireball Poison Minion Horde Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Minion Horde
Minion Horde Fireball Poison Magic Archer
Fireball Poison Magic Archer
Poison Fireball Magic Archer

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