My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Three Musketeers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Wall Breakers Skeleton Army
Giant Snowball
Barbarians Dart Goblin Goblin Hut Three Musketeers Wall Breakers Skeleton Army
Zap
Dart Goblin Goblin Hut Three Musketeers Wall Breakers Skeleton Army
Barbarian Barrel
Barbarians Dart Goblin Goblin Hut Three Musketeers Wall Breakers Skeleton Army
The Log
Barbarians Dart Goblin Goblin Hut Three Musketeers Wall Breakers Skeleton Army
Earthquake
Barbarians Goblin Hut Skeleton Army
Arrows
Dart Goblin Goblin Hut Wall Breakers Skeleton Army
Royal Delivery
Barbarians Dart Goblin Goblin Hut Three Musketeers Wall Breakers Skeleton Army
Fireball
Barbarians Dart Goblin Goblin Hut Three Musketeers Wall Breakers Skeleton Army
Poison
Barbarians Dart Goblin Goblin Hut Three Musketeers Skeleton Army
Lightning
Goblin Hut Three Musketeers
Rocket
Barbarians Goblin Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Dart Goblin Skeleton Army Poison Barbarians Goblin Hut Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Dart Goblin Skeleton Army Poison

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Wall Breakers Mega Knight
Goblin Hut
Three Musketeers Mega Knight
Three Musketeers
Goblin Hut
Wall Breakers
Dart Goblin Mega Knight
Skeleton Army
Poison
Mega Knight
Mega Knight
Dart Goblin Goblin Hut Wall Breakers Poison

Defense Synergies 0 6

Barbarians
Skeleton Army
Dart Goblin
Goblin Hut Skeleton Army Mega Knight
Goblin Hut
Dart Goblin Skeleton Army
Three Musketeers
Wall Breakers
Skeleton Army
Barbarians Dart Goblin Goblin Hut
Poison
Mega Knight
Mega Knight
Dart Goblin Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Hut
Barbarians Skeleton Army Dart Goblin Goblin Hut Three Musketeers Mega Knight
Barbarians Goblin Hut Three Musketeers Skeleton Army Mega Knight Dart Goblin
Barbarians Goblin Hut Three Musketeers Skeleton Army Dart Goblin Mega Knight
Barbarians Skeleton Army Poison Mega Knight
Skeleton Army Dart Goblin Mega Knight
Dart Goblin Three Musketeers Goblin Hut Poison
Barbarians Dart Goblin Poison Mega Knight
Barbarians Three Musketeers Goblin Hut Skeleton Army
Skeleton Army Barbarians Dart Goblin Mega Knight
Barbarians Dart Goblin Skeleton Army Poison Goblin Hut Mega Knight
Three Musketeers Dart Goblin Goblin Hut Poison
Barbarians Goblin Hut Skeleton Army Mega Knight Three Musketeers
Three Musketeers Skeleton Army Mega Knight Barbarians Dart Goblin Goblin Hut Poison
Barbarians Skeleton Army Goblin Hut Three Musketeers Mega Knight
Barbarians Skeleton Army Goblin Hut Three Musketeers Mega Knight
Barbarians Three Musketeers Mega Knight Goblin Hut Skeleton Army Poison
Mega Knight Barbarians Dart Goblin Goblin Hut Three Musketeers Skeleton Army
Poison Barbarians Dart Goblin Goblin Hut Mega Knight
Barbarians Dart Goblin Goblin Hut Three Musketeers
Skeleton Army Mega Knight Barbarians Dart Goblin Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Goblin Hut
Poison Mega Knight
Barbarians Skeleton Army Mega Knight Goblin Hut
Skeleton Army Mega Knight Barbarians
Barbarians Goblin Hut Three Musketeers Skeleton Army Mega Knight
Poison Dart Goblin Goblin Hut Three Musketeers
Skeleton Army Barbarians Dart Goblin Goblin Hut
Mega Knight Barbarians Skeleton Army
Mega Knight Barbarians Goblin Hut Skeleton Army Poison
Barbarians Dart Goblin Goblin Hut Three Musketeers Skeleton Army
Mega Knight Barbarians Dart Goblin Goblin Hut
Skeleton Army Mega Knight Barbarians Poison
Barbarians Skeleton Army Mega Knight Three Musketeers
Barbarians Dart Goblin Three Musketeers Skeleton Army Mega Knight
Barbarians Goblin Hut Skeleton Army Dart Goblin Three Musketeers Poison
Poison Mega Knight Barbarians Dart Goblin Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin
Poison Dart Goblin
Dart Goblin Goblin Hut Poison
Barbarians Dart Goblin Poison
Poison Mega Knight
Poison Dart Goblin
Dart Goblin Poison
Poison Dart Goblin
Poison Dart Goblin
Three Musketeers Poison
Poison Dart Goblin
Poison Dart Goblin
Poison Dart Goblin Goblin Hut Three Musketeers
Dart Goblin Poison
Dart Goblin Goblin Hut Poison
Dart Goblin Goblin Hut Three Musketeers Poison
Dart Goblin Goblin Hut Three Musketeers Poison Mega Knight
Three Musketeers Poison
Dart Goblin Three Musketeers Poison Mega Knight
Dart Goblin Poison Mega Knight
Poison Mega Knight
Poison
Barbarians Poison
Poison Mega Knight
Poison Dart Goblin
Poison Mega Knight
Poison Dart Goblin
Poison Dart Goblin
Dart Goblin Goblin Hut Poison
Poison Dart Goblin Mega Knight
Poison
Mega Knight
Poison
Barbarians Dart Goblin Goblin Hut Skeleton Army
Poison Dart Goblin Three Musketeers
Poison Dart Goblin Three Musketeers Mega Knight
Dart Goblin Poison
Poison
Dart Goblin Three Musketeers Mega Knight
Dart Goblin Poison
Dart Goblin Poison
Poison Dart Goblin Mega Knight

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