My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Prince Miner
Giant Snowball
Spear Goblins Mega Minion Skeleton Army Miner
Zap
Spear Goblins Skeleton Army Prince
Barbarian Barrel
Spear Goblins Skeleton Army
The Log
Spear Goblins Skeleton Army Prince
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Mega Minion Skeleton Army Prince P.E.K.K.A Miner
Fireball
Mega Minion Skeleton Army
Poison
Spear Goblins Mega Minion Skeleton Army
Lightning
Mega Minion Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Skeleton Army Poison Prince P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Mega Minion Skeleton Army Miner Fireball Poison Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Mega Minion Skeleton Army Miner

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Prince
Mega Minion
Fireball Poison Miner
Fireball
Mega Minion Miner
Skeleton Army
Poison
P.E.K.K.A Miner Mega Minion Prince
Prince
Spear Goblins Poison Miner
P.E.K.K.A
Poison
Miner
Spear Goblins Poison Mega Minion Fireball Prince

Defense Synergies 0 9

Spear Goblins
Mega Minion Skeleton Army Poison Prince P.E.K.K.A
Mega Minion
Spear Goblins Skeleton Army Miner
Fireball
Miner
Skeleton Army
Spear Goblins Mega Minion Prince
Poison
Spear Goblins
Prince
Spear Goblins Skeleton Army
P.E.K.K.A
Spear Goblins
Miner
Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Fireball
Skeleton Army P.E.K.K.A Mega Minion Prince
Skeleton Army Prince P.E.K.K.A Mega Minion
Skeleton Army Prince P.E.K.K.A Mega Minion
Fireball Skeleton Army Poison Prince P.E.K.K.A
Fireball Skeleton Army Spear Goblins Mega Minion
Mega Minion Spear Goblins Fireball Poison
Fireball Poison P.E.K.K.A
P.E.K.K.A Skeleton Army Prince
Skeleton Army Spear Goblins Prince Miner
Skeleton Army Poison Spear Goblins Mega Minion Fireball
Mega Minion Spear Goblins Fireball Poison
Skeleton Army Prince P.E.K.K.A Fireball
Fireball Skeleton Army Mega Minion Poison Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince
Skeleton Army Fireball Prince P.E.K.K.A
Fireball Skeleton Army Poison Prince P.E.K.K.A
Fireball Spear Goblins Mega Minion Skeleton Army Prince
Poison Spear Goblins Mega Minion Fireball
P.E.K.K.A Prince
Skeleton Army Spear Goblins Fireball Poison Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Fireball Prince P.E.K.K.A
Fireball Poison Mega Minion Prince Miner
Skeleton Army P.E.K.K.A Spear Goblins Prince
Skeleton Army Prince P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army Prince
Fireball Poison
Skeleton Army Prince P.E.K.K.A Spear Goblins Mega Minion Fireball
P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Spear Goblins Mega Minion Fireball Skeleton Army Poison Prince
P.E.K.K.A Mega Minion Skeleton Army
P.E.K.K.A Mega Minion Prince
Skeleton Army P.E.K.K.A Fireball Poison Prince
Skeleton Army Prince P.E.K.K.A Fireball
Fireball Skeleton Army
Skeleton Army Spear Goblins Mega Minion Fireball Poison Prince P.E.K.K.A
Poison Mega Minion Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Miner
Fireball Poison Miner
Fireball Poison Prince
Fireball Poison
Fireball Poison Spear Goblins Mega Minion
Poison
Fireball Poison
Fireball Poison Miner
Fireball Poison Prince
Poison Miner Fireball Prince
Fireball Poison
Poison Fireball Miner
Fireball Poison
Fireball Poison Prince
Spear Goblins Fireball Poison
Fireball Poison
Fireball Poison
Mega Minion Fireball Poison Prince
Fireball Poison Miner
Fireball Poison Prince
Fireball Poison
Prince
Fireball Poison
Poison Fireball
Mega Minion
Fireball Poison Miner
Fireball Poison Prince Miner
Fireball Poison Miner
Poison Fireball
Mega Minion Fireball Poison
Mega Minion Fireball
Poison Fireball Miner
Fireball Poison
P.E.K.K.A Prince
Fireball Poison
Spear Goblins Fireball Skeleton Army Prince
Fireball Poison Mega Minion
Fireball
Fireball Poison Miner Mega Minion Prince
Fireball Poison
Fireball Poison
Mega Minion Prince P.E.K.K.A
Fireball Poison
Fireball Poison
Poison Fireball Prince Miner

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