My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Wall Breakers
Giant Snowball
Minions Royal Hogs Wall Breakers
Zap
Minions Royal Hogs Wall Breakers
Barbarian Barrel
Rascals Royal Hogs Wall Breakers Ice Wizard
The Log
Rascals Royal Hogs Wall Breakers
Earthquake
Royal Hogs
Arrows
Minions Rascals Royal Hogs Wall Breakers
Royal Delivery
Minions Rascals Royal Hogs Wall Breakers Ice Wizard
Fireball
Minions Rascals Royal Hogs Wall Breakers Ice Wizard
Poison
Minions Rascals Royal Hogs Ice Wizard
Lightning
Ice Wizard
Rocket
Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Ice Wizard Fireball Freeze Poison Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Minions Ice Wizard Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rascals Royal Hogs Wall Breakers
Rascals
Minions Wall Breakers
Fireball
Royal Hogs Wall Breakers Freeze
Royal Hogs
Minions Fireball Poison
Wall Breakers
Minions Rascals Fireball
Freeze
Fireball Poison
Poison
Royal Hogs Freeze
Ice Wizard

Defense Synergies 0 5

Minions
Freeze Ice Wizard
Rascals
Fireball
Freeze Ice Wizard
Royal Hogs
Wall Breakers
Freeze
Minions Fireball
Poison
Ice Wizard
Ice Wizard
Minions Fireball Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Minions Rascals Ice Wizard
Minions Rascals Freeze Ice Wizard
Minions Rascals Ice Wizard
Fireball Poison
Fireball Freeze Minions Rascals Ice Wizard
Minions Rascals Fireball Freeze Poison Ice Wizard
Rascals Fireball Poison
Minions Rascals Ice Wizard
Rascals Ice Wizard
Minions Poison Ice Wizard Rascals Fireball Freeze
Minions Rascals Fireball Poison Ice Wizard
Minions Rascals Fireball Freeze Ice Wizard
Fireball Minions Rascals Freeze Poison
Rascals
Rascals Fireball Freeze
Minions Rascals Fireball Poison
Fireball Minions Rascals Ice Wizard
Freeze Poison Minions Rascals Fireball Ice Wizard
Rascals Minions Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball
Fireball Poison
Minions Rascals
Rascals Fireball
Rascals
Fireball Poison Minions Rascals Freeze Ice Wizard
Rascals Minions Fireball Ice Wizard
Rascals
Freeze Minions Fireball Poison
Minions Rascals
Fireball Poison
Rascals Fireball
Rascals Fireball
Rascals Minions Fireball Freeze Poison
Minions Poison Rascals Fireball Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rascals Freeze
Fireball Poison Ice Wizard
Fireball Poison
Rascals Fireball Freeze Poison
Fireball Poison
Fireball Poison Minions Freeze Ice Wizard
Poison
Fireball Poison Freeze Ice Wizard
Fireball Poison
Minions Fireball Poison
Poison Fireball
Fireball Poison
Poison Fireball
Minions Fireball Freeze Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Freeze Poison
Minions
Fireball Poison
Fireball Poison
Minions Fireball Poison
Fireball Poison
Fireball Poison
Freeze Poison Fireball Ice Wizard
Fireball Poison Ice Wizard
Fireball Poison
Fireball Poison
Poison Fireball Ice Wizard
Minions Fireball Freeze Poison
Fireball
Poison Fireball
Fireball Freeze Poison
Fireball Poison
Minions Fireball Freeze
Fireball Poison Ice Wizard
Freeze
Fireball
Fireball Poison Rascals
Fireball Poison
Fireball Poison
Minions Rascals Fireball Freeze Poison
Fireball Poison
Poison Fireball Freeze

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