My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Skeleton Barrel Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel
Giant Snowball
Fire Spirit Goblin Gang Skeleton Barrel Barbarians
Zap
Fire Spirit Goblin Gang Skeleton Barrel
Barbarian Barrel
Fire Spirit Knight Goblin Gang Skeleton Barrel Barbarians
The Log
Fire Spirit Goblin Gang Skeleton Barrel Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Fire Spirit Goblin Gang Skeleton Barrel
Royal Delivery
Fire Spirit Knight Goblin Gang Skeleton Barrel Barbarians
Fireball
Goblin Gang Skeleton Barrel Barbarians
Poison
Goblin Gang Skeleton Barrel Barbarians
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Barrel Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Goblin Gang Skeleton Barrel Poison Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Skeleton Barrel
Zap
Fire Spirit Knight Skeleton Barrel Poison
Knight
Goblin Gang Skeleton Barrel Fire Spirit Zap Poison
Goblin Gang
Knight Skeleton Barrel
Skeleton Barrel
Knight Fire Spirit Zap Goblin Gang Poison Lightning
Barbarians
Poison
Zap Knight Skeleton Barrel
Lightning
Skeleton Barrel

Defense Synergies 2 8

Fire Spirit
Knight Zap
Zap
Fire Spirit Knight Goblin Gang Skeleton Barrel Barbarians Poison
Knight
Fire Spirit Goblin Gang Zap Poison
Goblin Gang
Knight Zap Barbarians
Skeleton Barrel
Zap
Barbarians
Zap Goblin Gang
Poison
Zap Knight
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Skeleton Barrel
Barbarians Zap Knight Goblin Gang
Goblin Gang Barbarians Fire Spirit Knight Lightning
Barbarians Knight Goblin Gang
Lightning Barbarians Poison
Goblin Gang Fire Spirit Zap
Lightning Fire Spirit Zap Goblin Gang Poison
Lightning Zap Skeleton Barrel Barbarians Poison
Barbarians Goblin Gang
Knight Goblin Gang Fire Spirit Barbarians
Goblin Gang Barbarians Poison Zap Knight
Zap Goblin Gang Poison
Barbarians Fire Spirit Zap Knight Goblin Gang Lightning
Fire Spirit Zap Goblin Gang Barbarians Poison
Barbarians Knight Goblin Gang
Barbarians Zap Goblin Gang Lightning
Barbarians Knight Goblin Gang Poison
Fire Spirit Zap Knight Goblin Gang Barbarians
Zap Poison Fire Spirit Knight Barbarians
Barbarians
Goblin Gang Fire Spirit Knight Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Zap
Poison Zap Knight Goblin Gang Skeleton Barrel Lightning
Goblin Gang Barbarians Zap Knight Lightning
Goblin Gang Lightning Zap Knight Barbarians
Barbarians Knight Goblin Gang
Fire Spirit Poison Zap Goblin Gang Skeleton Barrel
Goblin Gang Knight Barbarians Lightning
Knight Barbarians
Zap Lightning Knight Barbarians Poison
Goblin Gang Barbarians
Knight Barbarians
Lightning Zap Barbarians Poison
Barbarians Lightning Knight Goblin Gang
Barbarians
Goblin Gang Barbarians Zap Knight Poison Lightning
Poison Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Lightning Knight
Poison Zap Skeleton Barrel
Lightning Skeleton Barrel Poison
Lightning Knight Skeleton Barrel Barbarians Poison
Poison Fire Spirit Zap
Poison Fire Spirit Zap Skeleton Barrel
Fire Spirit Poison
Poison Fire Spirit Zap Skeleton Barrel Lightning
Poison Zap Skeleton Barrel Lightning
Lightning Fire Spirit Goblin Gang Poison
Poison Lightning Zap Knight Skeleton Barrel
Poison Lightning Fire Spirit Zap
Poison Lightning Fire Spirit Knight Skeleton Barrel
Lightning Skeleton Barrel Poison
Lightning Zap Skeleton Barrel Poison
Lightning Zap Skeleton Barrel Poison
Lightning Skeleton Barrel Poison
Lightning Poison
Lightning
Lightning Fire Spirit Zap Skeleton Barrel Poison
Lightning Fire Spirit Zap Skeleton Barrel Poison
Lightning Poison
Lightning Poison
Lightning
Lightning Zap Skeleton Barrel Barbarians Poison
Zap Poison Fire Spirit
Poison Zap Skeleton Barrel Lightning
Lightning Zap Skeleton Barrel Poison
Poison Lightning Zap Skeleton Barrel
Poison Lightning Fire Spirit Zap
Zap Lightning Skeleton Barrel Poison
Lightning
Poison Lightning Zap
Zap Lightning Poison
Poison Lightning
Zap Skeleton Barrel Lightning Fire Spirit Goblin Gang Barbarians
Poison Lightning Fire Spirit Zap
Poison Lightning Knight Goblin Gang
Zap Skeleton Barrel Poison Lightning
Lightning Zap Poison
Zap Goblin Gang Poison Lightning
Zap Poison Lightning
Poison Lightning Zap Skeleton Barrel

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