My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Golem Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Bandit Inferno Dragon
Giant Snowball
Bats Clone Witch Inferno Dragon
Zap
Bats Clone Witch Bandit Inferno Dragon
Barbarian Barrel
Clone Witch Bandit
The Log
Clone Witch Bandit
Earthquake
Clone Witch
Arrows
Bats Clone Witch
Royal Delivery
Bats Clone Witch Bandit Inferno Dragon
Fireball
Clone Witch Bandit Inferno Dragon
Poison
Bats Clone Witch
Lightning
Witch Bandit Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Clone Poison Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Clone Bandit Poison Inferno Dragon Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Clone Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Clone Golem Bandit Inferno Dragon
Rage
Witch Bats
Clone
Golem Bats Witch Inferno Dragon
Poison
Golem
Witch
Rage Clone Golem Bandit
Golem
Clone Poison Bats Witch Bandit
Bandit
Bats Witch Golem
Inferno Dragon
Bats Clone

Defense Synergies 0 3

Bats
Bandit Inferno Dragon
Rage
Clone
Poison
Witch
Bandit
Golem
Bandit
Bats Witch
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Bats Witch Bandit
Witch Bats Bandit Inferno Dragon
Witch Inferno Dragon Bats Bandit
Poison
Bats Bandit
Bats Inferno Dragon Poison Witch
Poison Bandit
Witch Inferno Dragon
Bandit
Bats Poison Witch Bandit
Inferno Dragon Bats Poison Witch
Bats Witch Bandit
Bats Poison Witch
Inferno Dragon Bandit
Bandit Inferno Dragon
Bats Poison Witch
Bats Witch Bandit
Poison Witch Bats Bandit Inferno Dragon
Inferno Dragon
Bats Poison Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bandit
Poison Bandit Inferno Dragon
Bandit Bats Witch
Bats Bandit
Witch Bandit Inferno Dragon
Poison Bats Witch
Bats Witch Bandit
Inferno Dragon
Bats Poison Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Witch
Poison
Witch Bandit
Witch
Witch Bats Poison Inferno Dragon
Bats Poison Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Bandit
Poison Bandit
Poison
Poison
Poison Bats Witch
Poison Witch
Poison
Poison Bandit
Bats Poison
Poison Bandit
Poison
Poison Bandit
Poison Bandit
Poison
Poison Witch Bandit
Poison Bandit
Poison
Bats
Poison Bandit
Poison Witch
Poison
Poison
Poison
Poison Witch
Witch Inferno Dragon
Poison Witch Bandit
Poison Witch Bandit
Poison Bandit
Poison Bats Witch
Bats Poison Witch
Poison Bandit
Poison
Poison
Bats Witch Bandit
Poison Witch
Poison
Poison
Poison
Bats Poison Witch
Bats Poison Witch
Poison Witch Bandit

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