My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Three Musketeers Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Goblin Barrel Giant Skeleton
Giant Snowball
Goblins Spear Goblins Three Musketeers Goblin Barrel
Zap
Goblins Spear Goblins Three Musketeers Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Three Musketeers Goblin Barrel Giant Skeleton
The Log
Goblins Spear Goblins Mini P.E.K.K.A Three Musketeers Goblin Barrel Giant Skeleton
Earthquake
Spear Goblins Goblin Barrel
Arrows
Goblins Spear Goblins Goblin Barrel
Royal Delivery
Goblins Spear Goblins Mini P.E.K.K.A Three Musketeers Goblin Barrel Bowler Giant Skeleton
Fireball
Three Musketeers Goblin Barrel Bowler
Poison
Spear Goblins Three Musketeers
Lightning
Mini P.E.K.K.A Three Musketeers Bowler
Rocket
Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Poison Bowler Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Goblin Barrel Mini P.E.K.K.A Poison Bowler Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Spear Goblins Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Barrel Mini P.E.K.K.A Bowler Giant Skeleton
Mini P.E.K.K.A
Spear Goblins Bowler Giant Skeleton
Three Musketeers
Goblin Barrel
Spear Goblins Bowler Giant Skeleton
Poison
Bowler Giant Skeleton
Bowler
Spear Goblins Mini P.E.K.K.A Goblin Barrel Poison
Giant Skeleton
Spear Goblins Mini P.E.K.K.A Goblin Barrel Poison

Defense Synergies 0 7

Goblins
Poison Giant Skeleton
Spear Goblins
Mini P.E.K.K.A Poison Bowler Giant Skeleton
Mini P.E.K.K.A
Spear Goblins Bowler
Three Musketeers
Goblin Barrel
Poison
Goblins Spear Goblins
Bowler
Spear Goblins Mini P.E.K.K.A
Giant Skeleton
Goblins Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins
Mini P.E.K.K.A Goblins Three Musketeers
Mini P.E.K.K.A Three Musketeers Bowler Goblins Giant Skeleton
Mini P.E.K.K.A Three Musketeers Goblins Bowler
Mini P.E.K.K.A Poison Bowler Giant Skeleton
Bowler Goblins Spear Goblins
Three Musketeers Spear Goblins Poison
Bowler Poison Giant Skeleton
Mini P.E.K.K.A Three Musketeers Goblins
Goblins Spear Goblins Mini P.E.K.K.A Bowler Giant Skeleton
Goblins Poison Spear Goblins Bowler Giant Skeleton
Three Musketeers Spear Goblins Poison
Mini P.E.K.K.A Bowler Three Musketeers Giant Skeleton
Three Musketeers Bowler Goblins Mini P.E.K.K.A Poison
Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A Three Musketeers Bowler
Three Musketeers Goblins Mini P.E.K.K.A Poison Bowler
Goblins Spear Goblins Three Musketeers Bowler
Poison Spear Goblins Bowler Giant Skeleton
Mini P.E.K.K.A Three Musketeers
Bowler Goblins Spear Goblins Mini P.E.K.K.A Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Spear Goblins Bowler Giant Skeleton
Poison Mini P.E.K.K.A Bowler
Giant Skeleton Goblins Spear Goblins Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Three Musketeers Bowler
Poison Three Musketeers
Mini P.E.K.K.A Goblins Spear Goblins Bowler Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Goblins Spear Goblins Mini P.E.K.K.A Poison
Three Musketeers
Mini P.E.K.K.A Bowler Giant Skeleton
Poison Bowler Giant Skeleton
Mini P.E.K.K.A Bowler Giant Skeleton Three Musketeers
Three Musketeers Bowler
Goblins Spear Goblins Mini P.E.K.K.A Three Musketeers Poison Bowler Giant Skeleton
Poison Bowler Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Bowler
Poison Giant Skeleton
Poison Giant Skeleton
Poison Bowler
Poison Spear Goblins
Poison Bowler
Poison Bowler
Poison
Goblins Mini P.E.K.K.A Three Musketeers Poison Bowler
Poison Bowler
Poison
Poison Three Musketeers Bowler
Poison
Poison
Spear Goblins Three Musketeers Poison Bowler
Three Musketeers Poison Bowler
Three Musketeers Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers Poison Bowler
Poison Bowler
Poison Bowler Giant Skeleton
Poison
Bowler
Poison
Poison Bowler
Poison Bowler
Poison Bowler
Poison
Poison
Poison
Mini P.E.K.K.A Bowler
Poison
Poison
Giant Skeleton
Poison Bowler
Spear Goblins
Poison Three Musketeers
Poison Mini P.E.K.K.A Three Musketeers Bowler
Poison Bowler
Poison Giant Skeleton
Three Musketeers
Poison Bowler Giant Skeleton
Poison
Poison Bowler Giant Skeleton

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