My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Bandit
Giant Snowball
Goblin Gang Battle Ram Princess
Zap
Goblin Gang Battle Ram Princess Bandit
Barbarian Barrel
Goblin Gang Battle Ram Princess Bandit Electro Wizard
The Log
Goblin Gang Battle Ram Princess Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Battle Ram P.E.K.K.A Princess Bandit Electro Wizard
Fireball
Goblin Gang Battle Ram Princess Bandit Electro Wizard
Poison
Goblin Gang Princess Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Princess Bandit Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Princess Bandit

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram P.E.K.K.A Princess Bandit
Battle Ram
Poison The Log Bandit Goblin Gang P.E.K.K.A Princess Electro Wizard
Poison
Battle Ram P.E.K.K.A The Log
P.E.K.K.A
Poison Electro Wizard Goblin Gang Battle Ram The Log Princess
The Log
Battle Ram Poison P.E.K.K.A Princess Bandit
Princess
Goblin Gang Battle Ram P.E.K.K.A The Log
Bandit
Battle Ram Goblin Gang The Log Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Bandit

Defense Synergies 1 14

Goblin Gang
P.E.K.K.A The Log Princess Bandit Electro Wizard
Battle Ram
Poison
The Log Electro Wizard
P.E.K.K.A
The Log Goblin Gang Princess Electro Wizard
The Log
P.E.K.K.A Goblin Gang Poison Princess Bandit Electro Wizard
Princess
Goblin Gang P.E.K.K.A The Log Bandit
Bandit
Goblin Gang The Log Princess Electro Wizard
Electro Wizard
Goblin Gang Poison P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Goblin Gang The Log Bandit Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Poison P.E.K.K.A The Log Princess
Goblin Gang The Log Bandit Electro Wizard
Electro Wizard Goblin Gang Poison Princess
Poison P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Goblin Gang Princess
Goblin Gang Bandit Electro Wizard
Goblin Gang Poison Electro Wizard The Log Princess Bandit
Goblin Gang Poison Princess Electro Wizard
P.E.K.K.A Goblin Gang The Log Bandit Electro Wizard
Goblin Gang Poison P.E.K.K.A The Log Princess Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Goblin Gang P.E.K.K.A The Log Bandit Electro Wizard
Goblin Gang Poison P.E.K.K.A Electro Wizard
Goblin Gang The Log Bandit Electro Wizard
Poison The Log Princess Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Poison P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Goblin Gang The Log
Goblin Gang P.E.K.K.A Bandit The Log Electro Wizard
Goblin Gang P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit
Poison Goblin Gang Princess Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Poison The Log Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A Goblin Gang Bandit
Princess
Goblin Gang Electro Wizard Poison P.E.K.K.A The Log
Poison P.E.K.K.A The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess The Log Bandit
Poison The Log Princess Bandit Electro Wizard
Poison The Log Bandit
Poison The Log
Poison The Log
Poison Princess
Poison The Log Princess
Poison The Log Princess
Poison The Log Bandit
Goblin Gang Poison Electro Wizard
Poison The Log Princess Bandit Electro Wizard
Poison Princess
Poison The Log Princess Bandit
Poison Princess Bandit
Princess Poison The Log
Poison The Log Princess Bandit
Poison The Log Princess Bandit
Poison
Poison The Log Princess Bandit Electro Wizard
Poison The Log Princess
Poison The Log
Poison Princess
The Log
Poison The Log
Poison The Log Princess
Poison The Log Princess Bandit Electro Wizard
Poison The Log Princess Bandit
Poison The Log Bandit
Poison Princess Electro Wizard
Electro Wizard Poison
Poison The Log Bandit
Poison Princess Electro Wizard
P.E.K.K.A
Poison The Log Princess
Electro Wizard Goblin Gang Princess Bandit
Poison Princess Electro Wizard
The Log
Poison Goblin Gang Princess Electro Wizard
The Log Poison Princess
Poison
P.E.K.K.A
Goblin Gang Poison The Log Princess Electro Wizard
Poison Princess Electro Wizard
Poison The Log Princess Bandit Electro Wizard

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