My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Baby Dragon P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Flying Machine Baby Dragon
Zap
Battle Ram Flying Machine Bandit
Barbarian Barrel
Battle Ram Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Flying Machine
Royal Delivery
Battle Ram Flying Machine Baby Dragon P.E.K.K.A Bandit Electro Wizard
Fireball
Battle Ram Flying Machine Baby Dragon Bandit Electro Wizard
Poison
Flying Machine Electro Wizard
Lightning
Battle Ram Baby Dragon Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Bandit Battle Ram Flying Machine Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Bandit Battle Ram

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Flying Machine Barbarian Barrel Baby Dragon Bandit
Battle Ram
Zap Bandit Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Electro Wizard
Flying Machine
Zap Battle Ram Barbarian Barrel Baby Dragon P.E.K.K.A
Barbarian Barrel
Zap Battle Ram Flying Machine Baby Dragon P.E.K.K.A Bandit
Baby Dragon
Zap Battle Ram Flying Machine Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap Electro Wizard Battle Ram Flying Machine Barbarian Barrel Baby Dragon
Bandit
Battle Ram Zap Barbarian Barrel Baby Dragon Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Baby Dragon Bandit

Defense Synergies 1 18

Zap
Electro Wizard Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Bandit
Battle Ram
Flying Machine
Zap Barbarian Barrel Baby Dragon P.E.K.K.A Bandit Electro Wizard
Barbarian Barrel
Zap Flying Machine Baby Dragon P.E.K.K.A Bandit Electro Wizard
Baby Dragon
Zap Flying Machine Barbarian Barrel P.E.K.K.A Bandit
P.E.K.K.A
Zap Flying Machine Barbarian Barrel Baby Dragon Electro Wizard
Bandit
Zap Flying Machine Barbarian Barrel Baby Dragon Electro Wizard
Electro Wizard
Zap Flying Machine Barbarian Barrel P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Barbarian Barrel Baby Dragon Electro Wizard
P.E.K.K.A Zap Flying Machine Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Zap Flying Machine Baby Dragon Bandit Electro Wizard
Electro Wizard Zap Flying Machine Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Barbarian Barrel Bandit Electro Wizard
Electro Wizard Zap Flying Machine Barbarian Barrel Baby Dragon Bandit
Zap Flying Machine Baby Dragon Electro Wizard
P.E.K.K.A Zap Flying Machine Bandit Electro Wizard
Zap Barbarian Barrel Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Zap Flying Machine Barbarian Barrel Baby Dragon Bandit Electro Wizard
Zap Barbarian Barrel Baby Dragon Flying Machine Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Flying Machine Barbarian Barrel Baby Dragon
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Barbarian Barrel Bandit Electro Wizard
P.E.K.K.A Bandit
Zap Flying Machine Baby Dragon Electro Wizard
P.E.K.K.A Flying Machine Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Flying Machine Barbarian Barrel Baby Dragon Bandit
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Bandit
Flying Machine Baby Dragon
Electro Wizard Zap Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A
Zap Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Barbarian Barrel Baby Dragon Bandit
Zap Flying Machine Barbarian Barrel Baby Dragon Bandit Electro Wizard
Flying Machine Barbarian Barrel Baby Dragon Bandit
Flying Machine Barbarian Barrel
Zap Barbarian Barrel Baby Dragon
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon
Zap Flying Machine Bandit
Electro Wizard
Zap Flying Machine Barbarian Barrel Bandit Electro Wizard
Zap Flying Machine Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon Bandit
Flying Machine Barbarian Barrel Baby Dragon Bandit
Zap Flying Machine Barbarian Barrel Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon Bandit
Flying Machine Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel
Zap Flying Machine Barbarian Barrel Baby Dragon Bandit Electro Wizard
Zap Flying Machine Barbarian Barrel Baby Dragon
Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon Bandit Electro Wizard
Zap Flying Machine Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon Bandit
Zap Flying Machine Baby Dragon Electro Wizard
Zap Electro Wizard Flying Machine
Zap Bandit
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Flying Machine Barbarian Barrel Bandit
Zap Flying Machine Baby Dragon Electro Wizard
Barbarian Barrel
Flying Machine Baby Dragon Electro Wizard
Zap Flying Machine Baby Dragon
Zap
Flying Machine P.E.K.K.A
Zap Flying Machine Baby Dragon Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Barbarian Barrel Baby Dragon Bandit Electro Wizard

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