My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Prince Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Prince Bandit
Barbarian Barrel
Battle Ram Wizard Bandit
The Log
Battle Ram Prince Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram Wizard Prince P.E.K.K.A Bandit
Fireball
Minions Battle Ram Wizard Bandit
Poison
Minions Wizard
Lightning
Battle Ram Wizard Prince Bandit
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Minions Bandit Battle Ram Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Giant Snowball Minions Bandit

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Prince P.E.K.K.A Giant Snowball Minions Bandit
Giant Snowball
Battle Ram P.E.K.K.A Zap Prince Bandit
Minions
Zap Battle Ram Prince P.E.K.K.A Bandit
Battle Ram
Zap Giant Snowball Bandit Minions P.E.K.K.A
Wizard
Prince P.E.K.K.A Bandit
Prince
Zap Giant Snowball Minions Wizard
P.E.K.K.A
Zap Giant Snowball Minions Battle Ram Wizard
Bandit
Battle Ram Zap Giant Snowball Minions Wizard

Defense Synergies 0 16

Zap
Giant Snowball Minions Prince P.E.K.K.A Bandit
Giant Snowball
Zap Minions Wizard Prince P.E.K.K.A Bandit
Minions
Zap Giant Snowball Prince P.E.K.K.A Bandit
Battle Ram
Wizard
Giant Snowball Prince P.E.K.K.A Bandit
Prince
Zap Giant Snowball Minions Wizard
P.E.K.K.A
Zap Giant Snowball Minions Wizard
Bandit
Zap Giant Snowball Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
P.E.K.K.A Zap Minions Prince Bandit
Prince P.E.K.K.A Giant Snowball Minions Bandit
Prince P.E.K.K.A Minions Bandit
Prince P.E.K.K.A
Zap Giant Snowball Minions Bandit
Giant Snowball Minions Zap Wizard
Zap P.E.K.K.A Bandit
P.E.K.K.A Minions Prince
Giant Snowball Prince Bandit
Minions Zap Giant Snowball Wizard Bandit
Minions Zap Giant Snowball Wizard
Prince P.E.K.K.A Zap Giant Snowball Minions Wizard Bandit
Wizard Zap Giant Snowball Minions Prince P.E.K.K.A
P.E.K.K.A Prince Bandit
Zap Giant Snowball Prince P.E.K.K.A Bandit
Wizard Minions Prince P.E.K.K.A
Zap Giant Snowball Minions Wizard Prince Bandit
Zap Giant Snowball Wizard Minions Bandit
P.E.K.K.A Prince
Wizard Giant Snowball Minions Prince P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Prince P.E.K.K.A Bandit
Bandit Zap Giant Snowball Wizard Prince
P.E.K.K.A Bandit Zap Minions Prince
Prince P.E.K.K.A Zap Bandit
P.E.K.K.A Prince Bandit
Wizard Zap Giant Snowball Minions
Prince P.E.K.K.A Minions Bandit
P.E.K.K.A Prince
Zap P.E.K.K.A Giant Snowball Minions Prince Bandit
P.E.K.K.A
P.E.K.K.A Minions Prince
P.E.K.K.A Zap Giant Snowball Prince
Prince P.E.K.K.A Wizard Bandit
Wizard
Zap Minions Prince P.E.K.K.A
Minions Zap Giant Snowball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Giant Snowball Bandit
Bandit
Prince
Wizard Zap Giant Snowball
Wizard Zap Giant Snowball Minions
Wizard
Zap Giant Snowball Wizard
Zap Giant Snowball Wizard Bandit
Giant Snowball Minions Prince
Zap Wizard Prince Bandit
Zap Giant Snowball Wizard
Giant Snowball Bandit
Minions Bandit
Zap Giant Snowball Prince
Zap Giant Snowball Wizard Bandit
Wizard Bandit
Giant Snowball
Minions
Zap Giant Snowball Wizard Prince Bandit
Zap Giant Snowball Wizard
Minions Prince
Giant Snowball Wizard
Prince
Zap Giant Snowball
Zap Giant Snowball Wizard
Zap Giant Snowball Wizard Bandit
Zap Giant Snowball Wizard Prince Bandit
Zap Bandit
Zap Giant Snowball Wizard
Zap Giant Snowball Minions Wizard
Giant Snowball
Zap Giant Snowball Wizard Bandit
Zap Giant Snowball
P.E.K.K.A Prince
Giant Snowball Wizard
Zap Minions Prince Bandit
Zap Giant Snowball Wizard
Wizard Prince
Zap Giant Snowball Wizard
Zap Giant Snowball
Prince P.E.K.K.A
Zap Giant Snowball Minions
Zap Giant Snowball
Zap Giant Snowball Prince Bandit

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