My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Hunter P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Gang Goblin Barrel
Zap
Skeletons Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Skeletons Goblin Gang Goblin Barrel Hunter Magic Archer
The Log
Skeletons Goblin Gang Goblin Barrel Hunter
Earthquake
Skeletons Goblin Gang Goblin Barrel
Arrows
Skeletons Bats Goblin Gang Goblin Barrel
Royal Delivery
Skeletons Bats Goblin Gang Goblin Barrel Hunter P.E.K.K.A Magic Archer
Fireball
Goblin Gang Goblin Barrel Hunter Magic Archer
Poison
Bats Goblin Gang Hunter Magic Archer
Lightning
Hunter Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Goblin Gang Goblin Barrel Hunter Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Goblin Barrel P.E.K.K.A
Zap
P.E.K.K.A Bats Hunter Magic Archer
Goblin Gang
Goblin Barrel P.E.K.K.A
Goblin Barrel
Goblin Gang Bats P.E.K.K.A
Hunter
Zap P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Bats Goblin Gang Goblin Barrel Hunter
Magic Archer
P.E.K.K.A Zap

Defense Synergies 0 15

Skeletons
Bats Zap Hunter P.E.K.K.A Magic Archer
Bats
Skeletons Zap Hunter P.E.K.K.A
Zap
Skeletons Bats Goblin Gang Hunter P.E.K.K.A Magic Archer
Goblin Gang
Zap P.E.K.K.A Magic Archer
Goblin Barrel
Hunter
Skeletons Bats Zap P.E.K.K.A
P.E.K.K.A
Skeletons Bats Zap Goblin Gang Hunter
Magic Archer
Skeletons Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Hunter P.E.K.K.A Skeletons Bats Zap Goblin Gang
Goblin Gang Hunter P.E.K.K.A Skeletons Bats
Hunter P.E.K.K.A Skeletons Bats Goblin Gang
P.E.K.K.A
Goblin Gang Skeletons Bats Zap Hunter Magic Archer
Bats Hunter Zap Goblin Gang Magic Archer
Zap P.E.K.K.A Magic Archer
Hunter P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Hunter
Bats Goblin Gang Skeletons Zap Hunter Magic Archer
Hunter Bats Zap Goblin Gang Magic Archer
Hunter P.E.K.K.A Skeletons Bats Zap Goblin Gang
Bats Zap Goblin Gang Hunter P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Hunter
Zap Goblin Gang Hunter P.E.K.K.A
Skeletons Bats Goblin Gang Hunter P.E.K.K.A
Bats Zap Goblin Gang Hunter Magic Archer
Zap Hunter Bats Magic Archer
P.E.K.K.A Hunter
Goblin Gang Bats Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap P.E.K.K.A
Zap Goblin Gang Hunter Magic Archer
Goblin Gang P.E.K.K.A Skeletons Bats Zap Hunter
Goblin Gang Hunter P.E.K.K.A Bats Zap
P.E.K.K.A Skeletons Goblin Gang Hunter
Skeletons Bats Zap Goblin Gang Hunter Magic Archer
Goblin Gang P.E.K.K.A Skeletons Bats Hunter
P.E.K.K.A Hunter
Zap P.E.K.K.A Skeletons Bats Magic Archer
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Bats Hunter
P.E.K.K.A Zap
P.E.K.K.A Skeletons Goblin Gang Hunter
Magic Archer
Goblin Gang Skeletons Bats Zap Hunter P.E.K.K.A Magic Archer
Bats Zap Hunter P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Bats Zap Hunter Magic Archer
Magic Archer
Zap Hunter Magic Archer
Zap
Bats Goblin Gang
Zap Magic Archer
Zap Magic Archer
Hunter Magic Archer
Magic Archer
Zap Magic Archer
Zap Hunter Magic Archer
Magic Archer
Bats
Zap Hunter Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Hunter Magic Archer
Zap Hunter Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Hunter Magic Archer
Zap Bats
Zap Hunter Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Bats Goblin Gang Magic Archer
Zap Hunter Magic Archer
Goblin Gang Hunter Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Bats Goblin Gang Magic Archer
Bats Zap Magic Archer
Zap Magic Archer

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