My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang
Giant Snowball
Bats Minions Goblin Gang Tombstone Dart Goblin
Zap
Bats Minions Goblin Gang Tombstone Dart Goblin
Barbarian Barrel
Goblin Gang Tombstone Dart Goblin Executioner
The Log
Goblin Gang Tombstone Dart Goblin
Earthquake
Goblin Gang Tombstone
Arrows
Bats Minions Goblin Gang Tombstone Dart Goblin
Royal Delivery
Bats Minions Goblin Gang Dart Goblin Executioner P.E.K.K.A
Fireball
Minions Goblin Gang Tombstone Dart Goblin Executioner
Poison
Bats Minions Goblin Gang Tombstone Dart Goblin Executioner
Lightning
Tombstone Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Tombstone Dart Goblin Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Minions P.E.K.K.A
Zap
P.E.K.K.A Bats Minions Dart Goblin Executioner
Minions
Bats Zap P.E.K.K.A
Goblin Gang
Dart Goblin P.E.K.K.A
Tombstone
Dart Goblin
Zap Goblin Gang P.E.K.K.A
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Bats Minions Goblin Gang Dart Goblin Executioner

Defense Synergies 1 17

Bats
Zap Minions Dart Goblin P.E.K.K.A
Zap
Bats Minions Goblin Gang Tombstone Dart Goblin Executioner P.E.K.K.A
Minions
Bats Zap Tombstone Dart Goblin P.E.K.K.A
Goblin Gang
Zap Tombstone Dart Goblin P.E.K.K.A
Tombstone
Dart Goblin Zap Minions Goblin Gang
Dart Goblin
Tombstone Bats Zap Minions Goblin Gang P.E.K.K.A
Executioner
Zap
P.E.K.K.A
Bats Zap Minions Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Dart Goblin Executioner
P.E.K.K.A Bats Zap Minions Goblin Gang Tombstone Dart Goblin Executioner
Goblin Gang P.E.K.K.A Bats Minions Tombstone Dart Goblin Executioner
P.E.K.K.A Bats Minions Goblin Gang Tombstone Dart Goblin
Tombstone P.E.K.K.A
Goblin Gang Bats Zap Minions Dart Goblin Executioner
Bats Minions Dart Goblin Zap Goblin Gang Tombstone Executioner
Zap Dart Goblin P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Tombstone
Goblin Gang Dart Goblin
Bats Minions Goblin Gang Dart Goblin Executioner Zap Tombstone
Minions Executioner Bats Zap Goblin Gang Dart Goblin
Tombstone P.E.K.K.A Bats Zap Minions Goblin Gang
Executioner Bats Zap Minions Goblin Gang Tombstone Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang Tombstone
Zap Goblin Gang P.E.K.K.A
Bats Minions Goblin Gang Tombstone Executioner P.E.K.K.A
Tombstone Bats Zap Minions Goblin Gang Dart Goblin Executioner
Zap Executioner Bats Minions Tombstone Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Bats Minions Dart Goblin Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone P.E.K.K.A
Zap Goblin Gang Executioner
Goblin Gang Tombstone P.E.K.K.A Bats Zap Minions
Goblin Gang P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Tombstone Executioner
Executioner Bats Zap Minions Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bats Minions Tombstone Dart Goblin
P.E.K.K.A
Zap P.E.K.K.A Bats Minions Tombstone
P.E.K.K.A Goblin Gang Tombstone Dart Goblin
P.E.K.K.A Bats Minions Tombstone Dart Goblin
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Tombstone Executioner
Dart Goblin Executioner
Goblin Gang Tombstone Bats Zap Minions Dart Goblin Executioner P.E.K.K.A
Bats Minions Executioner Zap Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Executioner
Dart Goblin
Dart Goblin
Executioner Zap
Executioner Bats Zap Minions Dart Goblin
Dart Goblin Executioner
Zap Dart Goblin Executioner
Zap Dart Goblin
Bats Minions Goblin Gang
Zap Dart Goblin
Zap Dart Goblin Executioner
Dart Goblin Executioner
Minions Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Executioner
Dart Goblin Executioner
Bats Minions
Zap Dart Goblin Executioner
Zap Dart Goblin
Minions
Zap
Zap Executioner
Zap Dart Goblin Executioner
Zap
Zap Dart Goblin
Bats Zap Dart Goblin Executioner
Zap Bats Minions Dart Goblin
Zap Dart Goblin
Zap
P.E.K.K.A
Zap Bats Minions Goblin Gang Tombstone Dart Goblin
Zap Dart Goblin Executioner
Goblin Gang Dart Goblin Executioner
Zap Dart Goblin Executioner
Zap
Dart Goblin Executioner P.E.K.K.A
Zap Bats Minions Goblin Gang Dart Goblin
Bats Zap Dart Goblin Executioner
Zap Dart Goblin Executioner

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