My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Furnace
Zap
Minions Furnace
Barbarian Barrel
Furnace
The Log
Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Mini P.E.K.K.A Bowler P.E.K.K.A
Fireball
Minions Furnace Bowler
Poison
Minions Furnace
Lightning
Mini P.E.K.K.A Furnace Bowler
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Tornado Mini P.E.K.K.A Furnace Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Minions Mini P.E.K.K.A Furnace Bowler
Minions
Rage Zap Mini P.E.K.K.A Bowler P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Furnace Rage Tornado Bowler
Furnace
Zap Mini P.E.K.K.A Bowler P.E.K.K.A
Rage
Minions Mini P.E.K.K.A
Tornado
Zap P.E.K.K.A Mini P.E.K.K.A Bowler
Bowler
Zap Minions Mini P.E.K.K.A Furnace Tornado
P.E.K.K.A
Zap Tornado Minions Furnace

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Minions Furnace Tornado Bowler P.E.K.K.A
Minions
Zap Bowler P.E.K.K.A
Mini P.E.K.K.A
Zap Furnace Tornado Bowler
Furnace
Zap Mini P.E.K.K.A Tornado Bowler
Rage
Tornado
Bowler P.E.K.K.A Zap Mini P.E.K.K.A Furnace
Bowler
Tornado Zap Minions Mini P.E.K.K.A Furnace
P.E.K.K.A
Tornado Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions
Mini P.E.K.K.A P.E.K.K.A Zap Minions Furnace
Mini P.E.K.K.A Furnace Tornado Bowler P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A Minions Furnace Bowler
Mini P.E.K.K.A Tornado Bowler P.E.K.K.A
Tornado Bowler Zap Minions Furnace
Minions Furnace Tornado Zap
Bowler Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions Furnace Tornado
Tornado Mini P.E.K.K.A Bowler
Minions Zap Furnace Tornado Bowler
Minions Zap Furnace Tornado
Mini P.E.K.K.A Furnace Bowler P.E.K.K.A Zap Minions
Bowler Zap Minions Mini P.E.K.K.A Furnace Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Furnace
Tornado Zap Mini P.E.K.K.A Furnace Bowler P.E.K.K.A
Minions Mini P.E.K.K.A Furnace Tornado Bowler P.E.K.K.A
Zap Minions Furnace Tornado Bowler
Zap Furnace Tornado Minions Bowler
Mini P.E.K.K.A P.E.K.K.A Tornado
Bowler Minions Mini P.E.K.K.A Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Furnace Bowler P.E.K.K.A
Zap Mini P.E.K.K.A Bowler
P.E.K.K.A Zap Minions Mini P.E.K.K.A Furnace Bowler
Mini P.E.K.K.A Bowler P.E.K.K.A Zap Tornado
P.E.K.K.A Mini P.E.K.K.A Bowler
Furnace Zap Minions Tornado
Mini P.E.K.K.A P.E.K.K.A Minions Furnace Bowler
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Minions Mini P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Bowler
P.E.K.K.A Zap Tornado Bowler
Mini P.E.K.K.A Bowler P.E.K.K.A
Furnace Bowler
Zap Minions Mini P.E.K.K.A Furnace Tornado Bowler P.E.K.K.A
Minions Bowler Zap Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Bowler
Zap Furnace Bowler
Zap Minions Furnace Tornado
Furnace Tornado Bowler
Zap Tornado Bowler
Zap Tornado
Minions Mini P.E.K.K.A Tornado Bowler
Zap Tornado Bowler
Zap Tornado
Bowler
Minions
Zap Furnace
Zap Furnace Bowler
Furnace Bowler
Tornado
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Bowler
Zap Tornado Bowler
Minions Bowler
Tornado
Tornado Bowler
Zap
Zap Tornado Furnace Bowler
Zap Tornado Bowler
Zap Tornado Bowler
Zap Tornado
Zap Furnace Tornado
Zap Minions
Mini P.E.K.K.A Bowler
Zap
Zap
P.E.K.K.A
Bowler
Zap Minions
Zap Tornado
Mini P.E.K.K.A Bowler
Zap Bowler
Zap Tornado
P.E.K.K.A
Zap Minions Tornado Bowler
Zap Tornado
Zap Tornado Bowler

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