My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Miner
Giant Snowball
Archers Goblin Gang Minion Horde Miner
Zap
Archers Goblin Gang Minion Horde
Barbarian Barrel
Archers Goblin Gang Wizard
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Minion Horde Wizard P.E.K.K.A Miner
Fireball
Archers Goblin Gang Minion Horde Wizard
Poison
Archers Goblin Gang Minion Horde Wizard
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Miner Fireball Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A Miner
Goblin Gang
Miner P.E.K.K.A
Minion Horde
Miner
Fireball
The Log Miner
Wizard
P.E.K.K.A Miner
P.E.K.K.A
Archers Goblin Gang Wizard The Log
The Log
Fireball P.E.K.K.A Miner
Miner
Goblin Gang Minion Horde Archers Fireball Wizard The Log

Defense Synergies 2 11

Archers
Goblin Gang P.E.K.K.A The Log
Goblin Gang
Archers P.E.K.K.A The Log Miner
Minion Horde
The Log
Fireball
The Log Miner
Wizard
P.E.K.K.A The Log
P.E.K.K.A
The Log Archers Goblin Gang Wizard
The Log
Fireball P.E.K.K.A Archers Goblin Gang Minion Horde Wizard Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard The Log
Minion Horde P.E.K.K.A Goblin Gang The Log
Goblin Gang Minion Horde P.E.K.K.A Archers
Minion Horde P.E.K.K.A Goblin Gang
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Archers
Minion Horde Archers Goblin Gang Fireball Wizard
Fireball P.E.K.K.A The Log
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Archers Minion Horde Miner
Archers Goblin Gang Minion Horde Fireball Wizard The Log
Minion Horde Archers Goblin Gang Fireball Wizard
Minion Horde P.E.K.K.A Goblin Gang Fireball Wizard The Log
Fireball Wizard Goblin Gang Minion Horde P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Goblin Gang Fireball P.E.K.K.A The Log
Minion Horde Wizard Goblin Gang Fireball P.E.K.K.A
Fireball Archers Goblin Gang Minion Horde Wizard The Log
Wizard The Log Archers Fireball
P.E.K.K.A
Goblin Gang Wizard Archers Minion Horde Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Fireball P.E.K.K.A
Fireball Archers Goblin Gang Wizard The Log Miner
Goblin Gang P.E.K.K.A Minion Horde The Log
Goblin Gang P.E.K.K.A Minion Horde Fireball The Log
P.E.K.K.A Goblin Gang Minion Horde
Fireball Wizard Archers Goblin Gang Minion Horde
Goblin Gang P.E.K.K.A Archers Minion Horde Fireball
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Minion Horde Fireball Wizard
Wizard Archers Minion Horde Fireball
Goblin Gang Archers Minion Horde Fireball P.E.K.K.A The Log
Archers Minion Horde Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log Miner
Minion Horde Fireball The Log Miner
Fireball The Log
Fireball Wizard Minion Horde The Log
Fireball Wizard Minion Horde
Archers Minion Horde Wizard The Log
Fireball The Log Wizard
Fireball The Log Miner Wizard
Goblin Gang Minion Horde Fireball
Miner Minion Horde Fireball Wizard The Log
Fireball Archers Wizard
Fireball The Log Miner
Minion Horde Fireball
Fireball The Log
Minion Horde Fireball Wizard The Log
Minion Horde Fireball Wizard The Log
Fireball
Minion Horde
Archers Fireball Wizard The Log
Fireball Wizard The Log Miner
Minion Horde Fireball The Log
Fireball Wizard
The Log
Minion Horde Fireball The Log
The Log Fireball Wizard
Minion Horde
Fireball The Log Miner Wizard
Fireball Wizard The Log Miner
Fireball Miner The Log
Archers Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard The Log Miner
Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball Wizard The Log
Minion Horde Archers Goblin Gang Fireball
Fireball Archers Wizard
The Log Fireball
Fireball Miner Goblin Gang Minion Horde Wizard
The Log Fireball Wizard
Fireball
Minion Horde P.E.K.K.A
Goblin Gang Minion Horde Fireball The Log
Fireball
Fireball The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: