My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Flying Machine Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel
Giant Snowball
Bats Archers Flying Machine Goblin Barrel Witch
Zap
Bats Archers Flying Machine Goblin Barrel Witch
Barbarian Barrel
Archers Goblin Barrel Witch Magic Archer
The Log
Archers Goblin Barrel Witch
Earthquake
Archers Goblin Barrel Witch
Arrows
Bats Archers Flying Machine Goblin Barrel Witch
Royal Delivery
Bats Archers Flying Machine Goblin Barrel Witch P.E.K.K.A Magic Archer
Fireball
Archers Flying Machine Goblin Barrel Witch Magic Archer
Poison
Bats Archers Flying Machine Witch Magic Archer
Lightning
Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Barrel Flying Machine Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Goblin Barrel P.E.K.K.A
Archers
Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers Goblin Barrel
Flying Machine
Bats P.E.K.K.A
Goblin Barrel
Bats Arrows P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Bats Archers Flying Machine Goblin Barrel Witch
Magic Archer
P.E.K.K.A

Defense Synergies 0 5

Bats
P.E.K.K.A
Archers
Witch P.E.K.K.A
Arrows
P.E.K.K.A
Flying Machine
P.E.K.K.A
Goblin Barrel
Witch
Archers
P.E.K.K.A
Bats Archers Arrows Flying Machine
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Magic Archer
P.E.K.K.A Bats Flying Machine Witch
Witch P.E.K.K.A Bats Archers
Witch P.E.K.K.A Bats
Arrows P.E.K.K.A
Arrows Bats Archers Flying Machine Magic Archer
Bats Archers Arrows Flying Machine Witch Magic Archer
Arrows Flying Machine P.E.K.K.A Magic Archer
Witch P.E.K.K.A
Archers
Bats Archers Witch Arrows Flying Machine Magic Archer
Arrows Bats Archers Flying Machine Witch Magic Archer
P.E.K.K.A Bats Flying Machine Witch
Bats Arrows Witch P.E.K.K.A Magic Archer
P.E.K.K.A
P.E.K.K.A
Bats Arrows Witch P.E.K.K.A
Arrows Bats Archers Flying Machine Witch Magic Archer
Arrows Witch Bats Archers Flying Machine Magic Archer
P.E.K.K.A
Bats Archers Arrows Flying Machine Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch P.E.K.K.A
Archers Arrows Flying Machine Magic Archer
P.E.K.K.A Bats Witch
P.E.K.K.A Bats
P.E.K.K.A Witch
Arrows Bats Archers Flying Machine Witch Magic Archer
P.E.K.K.A Bats Archers Flying Machine Witch
P.E.K.K.A
P.E.K.K.A Bats Flying Machine Witch Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Bats Flying Machine Witch
P.E.K.K.A Arrows
P.E.K.K.A Witch
Archers Flying Machine Witch Magic Archer
Witch Bats Archers Flying Machine P.E.K.K.A Magic Archer
Bats Arrows Archers Flying Machine Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Flying Machine
Arrows Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine
Arrows Magic Archer
Arrows Bats Flying Machine Witch Magic Archer
Archers Arrows Flying Machine Witch Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine
Bats
Arrows Flying Machine Magic Archer
Archers Arrows Flying Machine Magic Archer
Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine Witch Magic Archer
Magic Archer Arrows Flying Machine
Arrows
Bats
Archers Arrows Flying Machine Magic Archer
Arrows Flying Machine Witch Magic Archer
Magic Archer
Arrows
Arrows Flying Machine
Arrows Witch Magic Archer
Witch
Arrows Flying Machine Witch Magic Archer
Arrows Flying Machine Witch Magic Archer
Arrows Magic Archer
Bats Archers Arrows Flying Machine Witch Magic Archer
Bats Flying Machine Witch
Arrows Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Bats Archers Flying Machine Witch Magic Archer
Archers Arrows Flying Machine Witch Magic Archer
Arrows
Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows
Flying Machine P.E.K.K.A
Bats Flying Machine Witch Magic Archer
Bats Flying Machine Witch Magic Archer
Flying Machine Witch Magic Archer

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