My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Executioner P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon Lumberjack
Zap
Battle Ram Inferno Dragon
Barbarian Barrel
Ice Spirit Battle Ram Executioner Lumberjack
The Log
Ice Spirit Battle Ram Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Ram Executioner P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Battle Ram Executioner Inferno Dragon Lumberjack
Poison
Executioner
Lightning
Battle Ram Executioner Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Tornado Executioner P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tornado Battle Ram Inferno Dragon Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Tornado Battle Ram

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Executioner Inferno Dragon Lumberjack
Zap
Ice Spirit Battle Ram Tornado P.E.K.K.A Executioner Lumberjack
Battle Ram
Ice Spirit Zap Tornado P.E.K.K.A Lumberjack
Tornado
Zap Executioner P.E.K.K.A Battle Ram
Executioner
Tornado Ice Spirit Zap P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Tornado Battle Ram Executioner Lumberjack
Inferno Dragon
Ice Spirit
Lumberjack
Ice Spirit Zap Battle Ram P.E.K.K.A

Defense Synergies 3 12

Ice Spirit
Zap Tornado Executioner P.E.K.K.A Inferno Dragon Lumberjack
Zap
Ice Spirit Tornado Executioner P.E.K.K.A Inferno Dragon Lumberjack
Battle Ram
Tornado
Executioner P.E.K.K.A Ice Spirit Zap Inferno Dragon
Executioner
Tornado Ice Spirit Zap Lumberjack
P.E.K.K.A
Tornado Ice Spirit Zap
Inferno Dragon
Ice Spirit Zap Tornado
Lumberjack
Ice Spirit Zap Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Inferno Dragon Lumberjack Ice Spirit Zap Executioner
Tornado P.E.K.K.A Lumberjack Executioner Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
Tornado P.E.K.K.A Lumberjack
Tornado Zap Executioner Lumberjack
Tornado Inferno Dragon Ice Spirit Zap Executioner
Zap P.E.K.K.A
P.E.K.K.A Inferno Dragon Tornado Lumberjack
Tornado Ice Spirit Lumberjack
Executioner Zap Tornado Lumberjack
Executioner Inferno Dragon Zap Tornado
P.E.K.K.A Lumberjack Ice Spirit Zap
Executioner Ice Spirit Zap Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Tornado Ice Spirit Zap P.E.K.K.A Inferno Dragon Lumberjack
Tornado Executioner P.E.K.K.A Lumberjack
Ice Spirit Zap Tornado Executioner Lumberjack
Zap Tornado Executioner Ice Spirit Inferno Dragon Lumberjack
P.E.K.K.A Tornado Inferno Dragon Lumberjack
Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Executioner Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Ice Spirit Zap
P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Executioner Inferno Dragon Lumberjack
Executioner Ice Spirit Zap Tornado
P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Zap P.E.K.K.A Ice Spirit Tornado Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Zap Tornado
P.E.K.K.A Executioner Lumberjack
Executioner
Ice Spirit Zap Tornado Executioner P.E.K.K.A Inferno Dragon Lumberjack
Executioner Zap P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap
Executioner Ice Spirit Zap Tornado
Tornado Executioner
Ice Spirit Zap Tornado Executioner
Zap Tornado
Tornado Lumberjack
Zap Tornado
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Zap Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Ice Spirit Executioner
Inferno Dragon
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Zap Tornado Executioner
Zap Ice Spirit
Zap
Zap Ice Spirit
P.E.K.K.A
Zap Ice Spirit
Zap Tornado Executioner
Executioner Lumberjack
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Ice Spirit Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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