My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers
Giant Snowball
Fire Spirit Goblins Bats Wall Breakers
Zap
Fire Spirit Goblins Bats Wall Breakers
Barbarian Barrel
Fire Spirit Goblins Wall Breakers Executioner
The Log
Fire Spirit Goblins Wall Breakers
Earthquake
Arrows
Fire Spirit Goblins Bats Wall Breakers
Royal Delivery
Fire Spirit Goblins Bats Wall Breakers Executioner P.E.K.K.A
Fireball
Wall Breakers Executioner
Poison
Bats Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bats Wall Breakers Arrows Tornado Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bats Wall Breakers

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Wall Breakers
Goblins
Bats
Wall Breakers P.E.K.K.A
Arrows
P.E.K.K.A Wall Breakers
Wall Breakers
Fire Spirit Bats Arrows
Tornado
Executioner P.E.K.K.A
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Tornado Bats Executioner

Defense Synergies 2 5

Fire Spirit
Tornado P.E.K.K.A
Goblins
Bats
P.E.K.K.A
Arrows
Tornado P.E.K.K.A
Wall Breakers
Tornado
Executioner P.E.K.K.A Fire Spirit Arrows
Executioner
Tornado
P.E.K.K.A
Tornado Fire Spirit Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
P.E.K.K.A Goblins Bats Executioner
Tornado P.E.K.K.A Fire Spirit Goblins Bats Executioner
P.E.K.K.A Goblins Bats
Arrows Tornado P.E.K.K.A
Arrows Tornado Fire Spirit Goblins Bats Executioner
Bats Tornado Fire Spirit Arrows Executioner
Arrows P.E.K.K.A
P.E.K.K.A Goblins Tornado
Tornado Fire Spirit Goblins
Goblins Bats Executioner Arrows Tornado
Arrows Executioner Bats Tornado
P.E.K.K.A Fire Spirit Bats
Fire Spirit Executioner Goblins Bats Arrows Tornado P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Goblins Bats Arrows Tornado Executioner P.E.K.K.A
Fire Spirit Arrows Goblins Bats Tornado Executioner
Arrows Tornado Executioner Fire Spirit Bats
P.E.K.K.A Tornado
Fire Spirit Goblins Bats Arrows Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A
Arrows Executioner
P.E.K.K.A Goblins Bats
P.E.K.K.A Bats Tornado
P.E.K.K.A Executioner
Fire Spirit Arrows Executioner Bats Tornado
P.E.K.K.A Goblins Bats
P.E.K.K.A
P.E.K.K.A Goblins Bats Tornado
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows Tornado
P.E.K.K.A Executioner
Executioner
Goblins Bats Tornado Executioner P.E.K.K.A
Bats Arrows Executioner P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado Executioner
Arrows
Arrows
Executioner Fire Spirit Arrows
Arrows Executioner Fire Spirit Bats Tornado
Fire Spirit Arrows Tornado Executioner
Arrows Fire Spirit Tornado Executioner
Arrows Tornado
Fire Spirit Goblins Bats Tornado
Arrows Tornado
Fire Spirit Arrows Tornado Executioner
Fire Spirit Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows Tornado
Bats
Fire Spirit Arrows Executioner
Fire Spirit Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Fire Spirit Executioner
Arrows Tornado Executioner
Arrows Tornado
Arrows Tornado
Fire Spirit Bats Arrows Tornado Executioner
Bats
Arrows
Arrows
P.E.K.K.A
Arrows
Fire Spirit Bats
Fire Spirit Arrows Tornado Executioner
Arrows
Executioner
Arrows Executioner
Arrows Tornado
Executioner P.E.K.K.A
Bats Tornado
Bats Tornado Executioner
Tornado Executioner

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