My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Battle Ram Wizard Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Wizard P.E.K.K.A Bandit
Fireball
Battle Ram Wizard Bandit
Poison
Bats Wizard
Lightning
Battle Ram Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tornado Bandit Fireball Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Tornado Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram P.E.K.K.A Bandit
Fireball
Tornado Battle Ram The Log
Battle Ram
The Log Bandit Bats Fireball Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A Bandit
Tornado
Fireball Wizard P.E.K.K.A Battle Ram The Log
P.E.K.K.A
Tornado Bats Battle Ram Wizard The Log
The Log
Battle Ram Fireball Tornado P.E.K.K.A Bandit
Bandit
Battle Ram Bats Wizard The Log

Defense Synergies 5 9

Bats
P.E.K.K.A The Log Bandit
Fireball
Tornado The Log Bandit
Battle Ram
Wizard
Tornado P.E.K.K.A The Log Bandit
Tornado
Fireball Wizard P.E.K.K.A The Log
P.E.K.K.A
Tornado The Log Bats Wizard
The Log
Fireball P.E.K.K.A Bats Wizard Tornado Bandit
Bandit
Bats Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
P.E.K.K.A Bats The Log Bandit
Tornado P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Bandit
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Bats Bandit
Bats Tornado Fireball Wizard
Fireball P.E.K.K.A The Log Bandit
P.E.K.K.A Tornado
Tornado Bandit
Bats Fireball Wizard Tornado The Log Bandit
Bats Fireball Wizard Tornado
P.E.K.K.A Bats Fireball Wizard The Log Bandit
Fireball Wizard Bats Tornado P.E.K.K.A The Log
P.E.K.K.A Bandit
Tornado Fireball P.E.K.K.A The Log Bandit
Wizard Bats Fireball Tornado P.E.K.K.A
Fireball Bats Wizard Tornado The Log Bandit
Wizard Tornado The Log Bats Fireball Bandit
P.E.K.K.A Tornado
Wizard Bats Fireball P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit
Fireball Bandit Wizard The Log
P.E.K.K.A Bandit Bats The Log
P.E.K.K.A Bats Fireball Tornado The Log Bandit
P.E.K.K.A Bandit
Fireball Wizard Bats Tornado
P.E.K.K.A Bats Fireball Bandit
P.E.K.K.A
P.E.K.K.A Bats Fireball Tornado The Log Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Fireball Wizard Bandit
Wizard Fireball
Bats Fireball Tornado P.E.K.K.A The Log
Bats Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Tornado The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Bats Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado Bandit
Bats Fireball Tornado
Fireball Wizard Tornado The Log Bandit
Fireball Wizard Tornado
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball Tornado
Bats
Fireball Wizard The Log Bandit
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard
Fireball The Log Wizard Tornado Bandit
Fireball Wizard Tornado The Log Bandit
Fireball Tornado The Log Bandit
Bats Fireball Wizard Tornado
Bats Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball
P.E.K.K.A
Fireball Wizard The Log
Bats Fireball Bandit
Fireball Wizard Tornado
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball Tornado
P.E.K.K.A
Bats Fireball Tornado The Log
Bats Fireball Tornado
Fireball Tornado The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: