My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer P.E.K.K.A Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Bandit Ram Rider
Giant Snowball
Skeletons Bats Musketeer Ram Rider
Zap
Skeletons Bats Bandit Ram Rider
Barbarian Barrel
Skeletons Musketeer Bandit
The Log
Skeletons Musketeer Bandit Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Musketeer P.E.K.K.A Bandit Ram Rider
Fireball
Musketeer Bandit Ram Rider
Poison
Bats Musketeer
Lightning
Musketeer Bandit Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Bandit Musketeer Poison Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
P.E.K.K.A Bandit Ram Rider
Giant Snowball
P.E.K.K.A Ram Rider Musketeer Poison Bandit
Musketeer
Giant Snowball P.E.K.K.A Bandit Ram Rider
Poison
P.E.K.K.A Giant Snowball Ram Rider
P.E.K.K.A
Giant Snowball Poison Bats Musketeer Ram Rider
Bandit
Bats Giant Snowball Musketeer Ram Rider
Ram Rider
Giant Snowball Bats Musketeer Poison P.E.K.K.A Bandit

Defense Synergies 2 18

Skeletons
Musketeer Bats Giant Snowball Poison P.E.K.K.A Bandit Ram Rider
Bats
Skeletons Giant Snowball Musketeer P.E.K.K.A Bandit
Giant Snowball
Ram Rider Skeletons Bats Musketeer Poison P.E.K.K.A Bandit
Musketeer
Skeletons Bats Giant Snowball P.E.K.K.A Bandit Ram Rider
Poison
Skeletons Giant Snowball
P.E.K.K.A
Skeletons Bats Giant Snowball Musketeer
Bandit
Skeletons Bats Giant Snowball Musketeer Ram Rider
Ram Rider
Giant Snowball Skeletons Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Ram Rider
P.E.K.K.A Skeletons Bats Musketeer Bandit Ram Rider
P.E.K.K.A Ram Rider Skeletons Bats Giant Snowball Musketeer Bandit
P.E.K.K.A Skeletons Bats Musketeer Bandit Ram Rider
Poison P.E.K.K.A
Skeletons Bats Giant Snowball Musketeer Bandit
Bats Giant Snowball Musketeer Ram Rider Poison
Musketeer Poison P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Skeletons Musketeer
Skeletons Giant Snowball Musketeer Bandit
Bats Poison Skeletons Giant Snowball Musketeer Bandit Ram Rider
Musketeer Bats Giant Snowball Poison Ram Rider
P.E.K.K.A Skeletons Bats Giant Snowball Musketeer Bandit Ram Rider
Bats Giant Snowball Poison P.E.K.K.A
P.E.K.K.A Bandit Ram Rider
Giant Snowball P.E.K.K.A Bandit Ram Rider
Skeletons Bats Musketeer Poison P.E.K.K.A
Bats Giant Snowball Musketeer Bandit Ram Rider
Giant Snowball Poison Bats Musketeer Bandit Ram Rider
P.E.K.K.A Musketeer Ram Rider
Bats Giant Snowball Musketeer Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball P.E.K.K.A Bandit
Poison Bandit Giant Snowball Musketeer
P.E.K.K.A Bandit Skeletons Bats Musketeer Ram Rider
P.E.K.K.A Bats Musketeer Bandit Ram Rider
P.E.K.K.A Skeletons Musketeer Bandit Ram Rider
Poison Skeletons Bats Giant Snowball Musketeer Ram Rider
P.E.K.K.A Skeletons Bats Musketeer Bandit Ram Rider
P.E.K.K.A
P.E.K.K.A Skeletons Bats Giant Snowball Poison Bandit
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Giant Snowball Poison
P.E.K.K.A Skeletons Bandit Ram Rider
Musketeer
Skeletons Bats Musketeer Poison P.E.K.K.A
Bats Poison Giant Snowball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Bandit
Poison Giant Snowball Musketeer Bandit Ram Rider
Poison Bandit
Musketeer Poison
Poison Giant Snowball
Poison Bats Giant Snowball Musketeer Ram Rider
Musketeer Poison
Poison Giant Snowball Ram Rider
Poison Giant Snowball Bandit Ram Rider
Bats Giant Snowball Musketeer Poison
Poison Musketeer Bandit Ram Rider
Poison Giant Snowball Musketeer
Poison Giant Snowball Musketeer Bandit
Musketeer Poison Bandit
Giant Snowball Musketeer Poison
Giant Snowball Musketeer Poison Bandit
Musketeer Poison Bandit
Giant Snowball Poison
Bats
Giant Snowball Musketeer Poison Bandit
Giant Snowball Poison
Musketeer Poison
Giant Snowball Poison
Musketeer
Giant Snowball Musketeer Poison
Giant Snowball Poison
Poison Giant Snowball Musketeer Bandit Ram Rider
Giant Snowball Musketeer Poison Bandit Ram Rider
Poison Musketeer Bandit
Poison Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer Poison
Giant Snowball
Poison Giant Snowball Musketeer Bandit
Giant Snowball Poison
P.E.K.K.A
Giant Snowball Poison
Bats Musketeer Bandit
Poison Giant Snowball Musketeer Ram Rider
Poison Musketeer
Giant Snowball Musketeer Poison
Giant Snowball Poison
Musketeer P.E.K.K.A
Bats Giant Snowball Musketeer Poison
Bats Giant Snowball Musketeer Poison
Poison Giant Snowball Musketeer Bandit

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