My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Graveyard
Giant Snowball
Spear Goblins Bats Skeleton Army Graveyard
Zap
Spear Goblins Bats Skeleton Army Graveyard
Barbarian Barrel
Spear Goblins Skeleton Army Graveyard
The Log
Spear Goblins Mini P.E.K.K.A Skeleton Army Graveyard
Earthquake
Spear Goblins Elixir Collector Skeleton Army Graveyard
Arrows
Spear Goblins Bats Skeleton Army Graveyard
Royal Delivery
Spear Goblins Bats Mini P.E.K.K.A Skeleton Army P.E.K.K.A Graveyard
Fireball
Elixir Collector Skeleton Army
Poison
Spear Goblins Bats Elixir Collector Skeleton Army Graveyard
Lightning
Mini P.E.K.K.A Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A Elixir Collector Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Skeleton Army Mini P.E.K.K.A Graveyard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Graveyard
Bats
Mini P.E.K.K.A P.E.K.K.A Graveyard
Mini P.E.K.K.A
Spear Goblins Bats The Log Graveyard
Elixir Collector
Skeleton Army
P.E.K.K.A
Bats The Log Graveyard
The Log
Mini P.E.K.K.A P.E.K.K.A Graveyard
Graveyard
Spear Goblins Bats Mini P.E.K.K.A P.E.K.K.A The Log

Defense Synergies 2 10

Spear Goblins
Bats Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Bats
Spear Goblins Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Spear Goblins Bats Skeleton Army
Elixir Collector
Skeleton Army
Spear Goblins Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Spear Goblins Bats
The Log
Mini P.E.K.K.A P.E.K.K.A Spear Goblins Bats Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Spear Goblins Bats
Bats Spear Goblins
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Mini P.E.K.K.A
Bats Skeleton Army Spear Goblins The Log
Spear Goblins Bats
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats The Log
Skeleton Army Bats Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Mini P.E.K.K.A P.E.K.K.A The Log
Bats Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Spear Goblins Bats Skeleton Army The Log
The Log Spear Goblins Bats
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army Spear Goblins Bats Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins P.E.K.K.A
Mini P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Spear Goblins Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats The Log
P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Bats
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Spear Goblins Bats
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Spear Goblins Bats Mini P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Mini P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army
Skeleton Army Spear Goblins Bats Mini P.E.K.K.A P.E.K.K.A The Log
Bats Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Spear Goblins Bats
The Log
The Log
The Log
Bats Mini P.E.K.K.A
The Log
The Log
The Log
Spear Goblins The Log
The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Bats
Bats
Mini P.E.K.K.A
The Log
P.E.K.K.A
The Log
Spear Goblins Bats Skeleton Army
The Log
Mini P.E.K.K.A
The Log
P.E.K.K.A
Bats The Log
Bats
The Log

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