My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Guards Bandit
Giant Snowball
Minions Battle Ram Guards
Zap
Minions Battle Ram Guards Bandit
Barbarian Barrel
Battle Ram Wizard Guards Bandit
The Log
Battle Ram Guards Bandit
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Battle Ram Wizard Guards P.E.K.K.A Bandit
Fireball
Minions Battle Ram Wizard Bandit
Poison
Minions Wizard Guards
Lightning
Battle Ram Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Tornado Bandit Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Guards Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Minions Guards Bandit
Minions
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Minions Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A Bandit
Guards
Zap Bandit
Tornado
Zap Wizard P.E.K.K.A Battle Ram
P.E.K.K.A
Zap Tornado Minions Battle Ram Wizard
Bandit
Battle Ram Zap Minions Wizard Guards

Defense Synergies 2 10

Zap
Minions Guards Tornado P.E.K.K.A Bandit
Minions
Zap P.E.K.K.A Bandit
Battle Ram
Wizard
Tornado Guards P.E.K.K.A Bandit
Guards
Zap Wizard
Tornado
Wizard P.E.K.K.A Zap
P.E.K.K.A
Tornado Zap Minions Wizard
Bandit
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
P.E.K.K.A Zap Minions Bandit
Tornado P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Guards Bandit
Tornado P.E.K.K.A
Tornado Zap Minions Guards Bandit
Minions Tornado Zap Wizard
Zap P.E.K.K.A Bandit
P.E.K.K.A Minions Tornado
Guards Tornado Bandit
Minions Guards Zap Wizard Tornado Bandit
Minions Zap Wizard Tornado
P.E.K.K.A Zap Minions Wizard Guards Bandit
Wizard Zap Minions Guards Tornado P.E.K.K.A
P.E.K.K.A Bandit
Tornado Zap P.E.K.K.A Bandit
Wizard Minions Tornado P.E.K.K.A
Zap Minions Wizard Guards Tornado Bandit
Zap Wizard Tornado Minions Guards Bandit
P.E.K.K.A Tornado
Wizard Minions Guards P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Bandit
Bandit Zap Wizard
Guards P.E.K.K.A Bandit Zap Minions
Guards P.E.K.K.A Zap Tornado Bandit
P.E.K.K.A Guards Bandit
Wizard Zap Minions Tornado
Guards P.E.K.K.A Minions Bandit
P.E.K.K.A
Zap P.E.K.K.A Minions Tornado Bandit
P.E.K.K.A Guards
P.E.K.K.A Minions Guards
P.E.K.K.A Zap Guards Tornado
P.E.K.K.A Wizard Guards Bandit
Wizard
Guards Zap Minions Tornado P.E.K.K.A
Minions Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Bandit
Zap Tornado Bandit
Bandit
Guards
Wizard Zap
Wizard Zap Minions Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado Bandit
Minions Guards Tornado
Zap Wizard Tornado Bandit
Zap Wizard Tornado
Bandit
Minions Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Tornado
Minions
Zap Wizard Bandit
Zap Wizard Tornado
Minions
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado Bandit
Zap Wizard Tornado Bandit
Zap Tornado Bandit
Zap Wizard Tornado
Zap Minions Wizard Guards
Zap Wizard Bandit
Zap
P.E.K.K.A
Wizard
Zap Minions Guards Bandit
Zap Wizard Tornado
Wizard
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Minions Guards Tornado
Zap Tornado
Zap Tornado Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: