My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Battle Ram Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram Witch Lumberjack
Zap
Bats Goblin Gang Battle Ram Witch
Barbarian Barrel
Ice Spirit Goblin Gang Battle Ram Witch Lumberjack
The Log
Ice Spirit Goblin Gang Battle Ram Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Ice Spirit Bats Goblin Gang Witch
Royal Delivery
Ice Spirit Bats Goblin Gang Battle Ram Witch P.E.K.K.A Lumberjack
Fireball
Goblin Gang Battle Ram Witch Lumberjack
Poison
Bats Goblin Gang Witch
Lightning
Battle Ram Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Goblin Gang Battle Ram Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Goblin Gang

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram P.E.K.K.A Bats Witch Lumberjack
Bats
Ice Spirit Battle Ram P.E.K.K.A Lumberjack
Arrows
P.E.K.K.A Battle Ram Lumberjack
Goblin Gang
Battle Ram P.E.K.K.A
Battle Ram
Ice Spirit Bats Arrows Goblin Gang Witch P.E.K.K.A Lumberjack
Witch
Ice Spirit Battle Ram P.E.K.K.A Lumberjack
P.E.K.K.A
Ice Spirit Arrows Bats Goblin Gang Battle Ram Witch Lumberjack
Lumberjack
Ice Spirit Bats Arrows Battle Ram Witch P.E.K.K.A

Defense Synergies 1 11

Ice Spirit
Goblin Gang Bats Witch P.E.K.K.A Lumberjack
Bats
Ice Spirit P.E.K.K.A Lumberjack
Arrows
P.E.K.K.A Lumberjack
Goblin Gang
Ice Spirit P.E.K.K.A Lumberjack
Battle Ram
Witch
Ice Spirit Lumberjack
P.E.K.K.A
Ice Spirit Bats Arrows Goblin Gang
Lumberjack
Ice Spirit Bats Arrows Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Lumberjack Ice Spirit Bats Goblin Gang Witch
Goblin Gang Witch P.E.K.K.A Lumberjack Bats
Witch P.E.K.K.A Lumberjack Bats Goblin Gang
Arrows P.E.K.K.A Lumberjack
Arrows Goblin Gang Bats Lumberjack
Bats Ice Spirit Arrows Goblin Gang Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Ice Spirit Lumberjack
Bats Goblin Gang Witch Arrows Lumberjack
Arrows Bats Goblin Gang Witch
P.E.K.K.A Lumberjack Ice Spirit Bats Goblin Gang Witch
Ice Spirit Bats Arrows Goblin Gang Witch P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Lumberjack
Ice Spirit Goblin Gang P.E.K.K.A Lumberjack
Bats Arrows Goblin Gang Witch P.E.K.K.A Lumberjack
Ice Spirit Arrows Bats Goblin Gang Witch Lumberjack
Arrows Witch Ice Spirit Bats Lumberjack
P.E.K.K.A Lumberjack
Goblin Gang Bats Arrows Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Witch P.E.K.K.A
Arrows Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Ice Spirit Bats Witch
Goblin Gang P.E.K.K.A Lumberjack Bats
P.E.K.K.A Goblin Gang Witch Lumberjack
Arrows Ice Spirit Bats Goblin Gang Witch
Goblin Gang P.E.K.K.A Bats Witch Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Ice Spirit Bats Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Witch Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Witch Lumberjack
Witch
Goblin Gang Witch Ice Spirit Bats P.E.K.K.A Lumberjack
Bats Arrows Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Ice Spirit Bats Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Bats Goblin Gang Lumberjack
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows Witch
Arrows
Arrows
Arrows Ice Spirit Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Ice Spirit Bats Witch
Arrows
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Bats Goblin Gang Witch
Arrows Witch
Arrows
Goblin Gang Lumberjack
Arrows
Arrows
P.E.K.K.A
Ice Spirit Bats Goblin Gang Witch
Bats Witch
Witch

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