My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Elite Barbarians Wizard Ice Wizard
The Log
Barbarians Elite Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Elite Barbarians Wizard P.E.K.K.A Ice Wizard
Fireball
Barbarians Elite Barbarians Wizard Elixir Collector Ice Wizard
Poison
Barbarians Wizard Elixir Collector Ice Wizard
Lightning
Elite Barbarians Wizard Elixir Collector Ice Wizard
Rocket
Barbarians Elite Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Elixir Collector P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Barbarians Wizard Elite Barbarians Rocket Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Ice Wizard Barbarians Wizard

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A
Barbarians
Elite Barbarians
Arrows Wizard
Wizard
Elite Barbarians P.E.K.K.A
Rocket
Elixir Collector
P.E.K.K.A
Arrows Wizard Ice Wizard
Ice Wizard
P.E.K.K.A

Defense Synergies 0 7

Arrows
Barbarians P.E.K.K.A Ice Wizard
Barbarians
Arrows
Elite Barbarians
Wizard
Wizard
Elite Barbarians P.E.K.K.A Ice Wizard
Rocket
Elixir Collector
P.E.K.K.A
Arrows Wizard Ice Wizard
Ice Wizard
Arrows Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Barbarians Elite Barbarians P.E.K.K.A Ice Wizard
Barbarians Rocket P.E.K.K.A Elite Barbarians Ice Wizard
Barbarians Elite Barbarians P.E.K.K.A Ice Wizard
Arrows Barbarians Elite Barbarians Rocket P.E.K.K.A
Arrows Ice Wizard
Rocket Arrows Wizard Ice Wizard
Rocket Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Barbarians Ice Wizard
Barbarians Ice Wizard Arrows Wizard
Arrows Wizard Ice Wizard
Barbarians P.E.K.K.A Elite Barbarians Wizard Rocket Ice Wizard
Wizard Rocket Arrows Barbarians P.E.K.K.A
Barbarians Elite Barbarians P.E.K.K.A
Barbarians Rocket Elite Barbarians P.E.K.K.A
Barbarians Wizard Arrows Elite Barbarians P.E.K.K.A
Arrows Barbarians Elite Barbarians Wizard Ice Wizard
Arrows Wizard Barbarians Ice Wizard
Barbarians P.E.K.K.A Elite Barbarians
Wizard Arrows Barbarians Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians Wizard Rocket
Barbarians P.E.K.K.A Elite Barbarians Rocket
Rocket P.E.K.K.A Barbarians Elite Barbarians
Barbarians P.E.K.K.A Elite Barbarians
Arrows Wizard Rocket Ice Wizard
Rocket P.E.K.K.A Barbarians Elite Barbarians Ice Wizard
P.E.K.K.A Barbarians Elite Barbarians
Rocket P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Elite Barbarians
Rocket P.E.K.K.A Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket P.E.K.K.A Wizard
Wizard Barbarians
Barbarians Elite Barbarians Rocket P.E.K.K.A
Arrows Barbarians Elite Barbarians Wizard P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Ice Wizard
Rocket Arrows
Arrows Barbarians Rocket
Wizard Rocket Arrows
Arrows Wizard Rocket Ice Wizard
Arrows Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Rocket Elite Barbarians
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians
Arrows Wizard Ice Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Rocket Arrows
Elite Barbarians Arrows Wizard Ice Wizard
Rocket Wizard
Elite Barbarians
Arrows Wizard Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows Wizard
Barbarians Rocket
Rocket Arrows Wizard Ice Wizard
Arrows
Wizard Rocket
Arrows Wizard
Rocket Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians Rocket
Rocket
Rocket

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