My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Graveyard
Giant Snowball
Musketeer Skeleton Army Graveyard
Zap
Skeleton Army Prince Graveyard
Barbarian Barrel
Musketeer Wizard Skeleton Army Graveyard
The Log
Musketeer Skeleton Army Prince Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Musketeer Wizard Skeleton Army Prince P.E.K.K.A Graveyard
Fireball
Musketeer Wizard Skeleton Army
Poison
Musketeer Wizard Skeleton Army Graveyard
Lightning
Musketeer Wizard Prince
Rocket
Musketeer Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Musketeer Freeze Wizard Prince Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Musketeer Freeze

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Graveyard Musketeer Freeze
Musketeer
Zap Prince P.E.K.K.A Graveyard
Wizard
Prince P.E.K.K.A
Skeleton Army
Freeze
Graveyard Zap
Prince
Zap Musketeer Wizard Graveyard
P.E.K.K.A
Zap Musketeer Wizard Graveyard
Graveyard
Zap Freeze Musketeer Prince P.E.K.K.A

Defense Synergies 0 12

Zap
Musketeer Skeleton Army Prince P.E.K.K.A
Musketeer
Zap Skeleton Army P.E.K.K.A
Wizard
Skeleton Army Freeze Prince P.E.K.K.A
Skeleton Army
Zap Musketeer Wizard Freeze Prince
Freeze
Wizard Skeleton Army
Prince
Zap Wizard Skeleton Army
P.E.K.K.A
Zap Musketeer Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
Skeleton Army P.E.K.K.A Zap Musketeer Prince
Skeleton Army Prince P.E.K.K.A Musketeer Freeze
Skeleton Army Prince P.E.K.K.A Musketeer
Skeleton Army Prince P.E.K.K.A
Skeleton Army Freeze Zap Musketeer
Musketeer Zap Wizard Freeze
Zap Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Skeleton Army Prince
Skeleton Army Musketeer Prince
Skeleton Army Zap Musketeer Wizard Freeze
Musketeer Zap Wizard
Skeleton Army Prince P.E.K.K.A Zap Musketeer Wizard Freeze
Wizard Skeleton Army Zap Freeze Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince
Skeleton Army Zap Freeze Prince P.E.K.K.A
Wizard Musketeer Skeleton Army Prince P.E.K.K.A
Zap Musketeer Wizard Skeleton Army Prince
Zap Wizard Freeze Musketeer
P.E.K.K.A Musketeer Prince
Wizard Skeleton Army Musketeer Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince P.E.K.K.A
Zap Musketeer Wizard Prince
Skeleton Army P.E.K.K.A Zap Musketeer Prince
Skeleton Army Prince P.E.K.K.A Zap Musketeer
P.E.K.K.A Musketeer Skeleton Army Prince
Wizard Zap Musketeer Freeze
Skeleton Army Prince P.E.K.K.A Musketeer
P.E.K.K.A Skeleton Army Prince
Zap Freeze P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer Prince
Skeleton Army P.E.K.K.A Zap Prince
Skeleton Army Prince P.E.K.K.A Wizard
Wizard Musketeer Skeleton Army
Skeleton Army Zap Musketeer Freeze Prince P.E.K.K.A
Zap Musketeer Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Zap Musketeer
Musketeer Freeze Prince
Wizard Zap
Wizard Zap Musketeer Freeze
Musketeer Wizard
Zap Wizard Freeze
Zap Wizard
Musketeer Prince
Zap Musketeer Wizard Prince
Zap Musketeer Wizard
Musketeer
Musketeer Freeze
Zap Musketeer Prince
Zap Musketeer Wizard
Musketeer Wizard
Freeze
Zap Musketeer Wizard Prince
Zap Wizard
Musketeer Prince
Wizard
Musketeer Prince
Zap Musketeer
Zap Freeze Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard Prince
Zap Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard Freeze
Zap Musketeer Wizard
Zap Freeze
P.E.K.K.A Prince
Wizard
Zap Musketeer Skeleton Army Freeze Prince
Zap Musketeer Wizard
Freeze
Musketeer Wizard Prince
Zap Musketeer Wizard
Zap
Musketeer Prince P.E.K.K.A
Zap Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze Prince

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