My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang Musketeer Baby Dragon
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Musketeer Bandit
The Log
Goblin Gang Musketeer Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Baby Dragon P.E.K.K.A Bandit
Fireball
Goblin Gang Musketeer Baby Dragon Bandit
Poison
Goblin Gang Musketeer
Lightning
Musketeer Baby Dragon Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Bandit Musketeer Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Bandit

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Musketeer Baby Dragon Poison The Log Bandit
Goblin Gang
Baby Dragon P.E.K.K.A Bandit
Musketeer
Zap Baby Dragon P.E.K.K.A The Log Bandit
Baby Dragon
Zap Goblin Gang Musketeer Poison P.E.K.K.A Bandit
Poison
P.E.K.K.A Zap Baby Dragon The Log
P.E.K.K.A
Zap Poison Goblin Gang Musketeer Baby Dragon The Log
The Log
Zap Musketeer Poison P.E.K.K.A Bandit
Bandit
Zap Goblin Gang Musketeer Baby Dragon The Log

Defense Synergies 3 18

Zap
Goblin Gang Musketeer Baby Dragon Poison P.E.K.K.A The Log Bandit
Goblin Gang
Musketeer Zap P.E.K.K.A The Log Bandit
Musketeer
Goblin Gang The Log Zap Baby Dragon P.E.K.K.A Bandit
Baby Dragon
Zap Musketeer P.E.K.K.A The Log Bandit
Poison
Zap The Log
P.E.K.K.A
The Log Zap Goblin Gang Musketeer Baby Dragon
The Log
Musketeer P.E.K.K.A Zap Goblin Gang Baby Dragon Poison Bandit
Bandit
Zap Goblin Gang Musketeer Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon The Log
P.E.K.K.A Zap Goblin Gang Musketeer The Log Bandit
Goblin Gang P.E.K.K.A Musketeer Bandit
P.E.K.K.A Goblin Gang Musketeer Bandit
Poison P.E.K.K.A The Log
Goblin Gang The Log Zap Musketeer Baby Dragon Bandit
Musketeer Zap Goblin Gang Baby Dragon Poison
Zap Musketeer Baby Dragon Poison P.E.K.K.A The Log Bandit
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Musketeer Bandit
Goblin Gang Poison Zap Musketeer Baby Dragon The Log Bandit
Musketeer Zap Goblin Gang Baby Dragon Poison
P.E.K.K.A Zap Goblin Gang Musketeer The Log Bandit
Zap Goblin Gang Baby Dragon Poison P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Bandit
Zap Goblin Gang P.E.K.K.A The Log Bandit
Goblin Gang Musketeer Poison P.E.K.K.A
Zap Goblin Gang Musketeer Baby Dragon The Log Bandit
Zap Baby Dragon Poison The Log Musketeer Bandit
P.E.K.K.A Musketeer
Goblin Gang Musketeer Baby Dragon Poison P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit
Poison Bandit Zap Goblin Gang Musketeer Baby Dragon The Log
Goblin Gang P.E.K.K.A Bandit Zap Musketeer The Log
Goblin Gang P.E.K.K.A Zap Musketeer The Log Bandit
P.E.K.K.A Goblin Gang Musketeer Bandit
Poison Zap Goblin Gang Musketeer Baby Dragon
Goblin Gang P.E.K.K.A Musketeer Bandit
P.E.K.K.A
Zap P.E.K.K.A Baby Dragon Poison The Log Bandit
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Poison The Log
P.E.K.K.A Goblin Gang Bandit
Musketeer Baby Dragon
Goblin Gang Zap Musketeer Baby Dragon Poison P.E.K.K.A The Log
Poison Zap Musketeer Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Baby Dragon The Log Bandit
Poison Zap Musketeer Baby Dragon The Log Bandit
Baby Dragon Poison The Log Bandit
Musketeer Poison The Log
Poison Zap Baby Dragon The Log
Poison Zap Musketeer Baby Dragon
Musketeer Baby Dragon Poison The Log
Poison The Log Zap Baby Dragon
Poison The Log Zap Bandit
Goblin Gang Musketeer Poison
Poison Zap Musketeer The Log Bandit
Poison Zap Musketeer Baby Dragon
Poison Musketeer Baby Dragon The Log Bandit
Musketeer Baby Dragon Poison Bandit
Zap Musketeer Baby Dragon Poison The Log
Zap Musketeer Baby Dragon Poison The Log Bandit
Musketeer Baby Dragon Poison The Log Bandit
Poison
Zap Musketeer Baby Dragon Poison The Log Bandit
Zap Baby Dragon Poison The Log
Musketeer Baby Dragon Poison The Log
Poison
Musketeer The Log
Zap Musketeer Baby Dragon Poison The Log
Zap Poison The Log Baby Dragon
Poison The Log Zap Musketeer Baby Dragon Bandit
Zap Musketeer Baby Dragon Poison The Log Bandit
Poison Zap Musketeer Baby Dragon The Log Bandit
Poison Zap Musketeer Baby Dragon
Zap Musketeer Poison
Poison Zap Musketeer The Log Bandit
Zap Poison
P.E.K.K.A
Poison The Log
Zap Goblin Gang Musketeer Bandit
Poison Zap Musketeer Baby Dragon
The Log
Poison Goblin Gang Musketeer Baby Dragon
The Log Zap Musketeer Baby Dragon Poison
Zap Poison
Musketeer P.E.K.K.A
Zap Goblin Gang Musketeer Baby Dragon Poison The Log
Zap Musketeer Poison
Poison Zap Musketeer Baby Dragon The Log Bandit

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