My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Baby Dragon
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Royal Ghost Magic Archer
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Baby Dragon P.E.K.K.A Royal Ghost Magic Archer
Fireball
Goblin Gang Baby Dragon Magic Archer
Poison
Bats Goblin Gang Magic Archer
Lightning
Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Baby Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Royal Ghost Fireball Baby Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Gang Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel Baby Dragon P.E.K.K.A
Goblin Gang
Baby Dragon P.E.K.K.A Royal Ghost
Fireball
Baby Dragon Magic Archer
Barbarian Barrel
Bats Baby Dragon P.E.K.K.A
Baby Dragon
Bats Goblin Gang Fireball Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Magic Archer Bats Goblin Gang Barbarian Barrel Baby Dragon
Royal Ghost
Goblin Gang Magic Archer
Magic Archer
P.E.K.K.A Fireball Royal Ghost

Defense Synergies 1 10

Bats
Barbarian Barrel Baby Dragon P.E.K.K.A
Goblin Gang
Barbarian Barrel P.E.K.K.A Magic Archer
Fireball
Barbarian Barrel
Barbarian Barrel
Fireball Bats Goblin Gang Baby Dragon P.E.K.K.A Magic Archer
Baby Dragon
Bats Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Bats Goblin Gang Barbarian Barrel Baby Dragon
Royal Ghost
Magic Archer
Goblin Gang Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Baby Dragon Magic Archer
P.E.K.K.A Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang
Fireball Barbarian Barrel P.E.K.K.A
Goblin Gang Fireball Barbarian Barrel Bats Baby Dragon Royal Ghost Magic Archer
Bats Goblin Gang Fireball Baby Dragon Magic Archer
Fireball Barbarian Barrel Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang
Goblin Gang Barbarian Barrel Royal Ghost
Bats Goblin Gang Fireball Barbarian Barrel Baby Dragon Royal Ghost Magic Archer
Bats Goblin Gang Fireball Baby Dragon Magic Archer
P.E.K.K.A Bats Goblin Gang Fireball
Fireball Bats Goblin Gang Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Bats Goblin Gang Fireball P.E.K.K.A
Fireball Bats Goblin Gang Barbarian Barrel Baby Dragon Royal Ghost Magic Archer
Barbarian Barrel Baby Dragon Bats Fireball Royal Ghost Magic Archer
P.E.K.K.A
Goblin Gang Royal Ghost Bats Fireball Barbarian Barrel Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Barbarian Barrel P.E.K.K.A Royal Ghost
Fireball Goblin Gang Barbarian Barrel Baby Dragon Royal Ghost Magic Archer
Goblin Gang P.E.K.K.A Bats
Goblin Gang P.E.K.K.A Bats Fireball Barbarian Barrel
P.E.K.K.A Goblin Gang
Fireball Bats Goblin Gang Baby Dragon Magic Archer
Goblin Gang P.E.K.K.A Bats Fireball
P.E.K.K.A
P.E.K.K.A Bats Fireball Barbarian Barrel Baby Dragon Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Fireball
Fireball Baby Dragon Magic Archer
Goblin Gang Bats Fireball Barbarian Barrel Baby Dragon P.E.K.K.A Magic Archer
Bats Fireball Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Barbarian Barrel Baby Dragon Royal Ghost
Fireball Barbarian Barrel Baby Dragon Royal Ghost Magic Archer
Fireball Barbarian Barrel Baby Dragon Magic Archer
Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon Magic Archer
Fireball Bats Baby Dragon Magic Archer
Baby Dragon Magic Archer
Fireball Barbarian Barrel Baby Dragon Magic Archer
Fireball
Bats Goblin Gang Fireball
Fireball Barbarian Barrel Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Barbarian Barrel Baby Dragon Magic Archer
Fireball Barbarian Barrel Baby Dragon Magic Archer
Fireball Barbarian Barrel Baby Dragon Magic Archer
Fireball Barbarian Barrel Baby Dragon Magic Archer
Magic Archer Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel Baby Dragon Magic Archer
Fireball Barbarian Barrel Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Magic Archer
Fireball Barbarian Barrel Baby Dragon Royal Ghost Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Barbarian Barrel Baby Dragon Magic Archer
Bats Fireball Baby Dragon Magic Archer
Bats Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Bats Goblin Gang Fireball Barbarian Barrel Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Barbarian Barrel
Fireball Goblin Gang Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
P.E.K.K.A
Bats Goblin Gang Fireball Baby Dragon Magic Archer
Bats Fireball Magic Archer
Fireball Barbarian Barrel Baby Dragon Royal Ghost Magic Archer

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