My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Furnace Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Mega Minion Mini P.E.K.K.A Hog Rider P.E.K.K.A Electro Wizard
Fireball
Mega Minion Hog Rider Furnace Electro Wizard
Poison
Mega Minion Furnace Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Furnace Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Mini P.E.K.K.A Hog Rider Furnace Freeze Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Mini P.E.K.K.A Hog Rider

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider P.E.K.K.A Electro Wizard Mini P.E.K.K.A Furnace Freeze
Mega Minion
Zap Furnace
Mini P.E.K.K.A
Zap Hog Rider Furnace Electro Wizard
Hog Rider
Zap Freeze Mini P.E.K.K.A Furnace Electro Wizard
Furnace
Zap Mega Minion Mini P.E.K.K.A Hog Rider P.E.K.K.A
Freeze
Hog Rider Zap
P.E.K.K.A
Zap Electro Wizard Furnace
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Hog Rider

Defense Synergies 4 10

Zap
Mega Minion Mini P.E.K.K.A Electro Wizard Furnace P.E.K.K.A
Mega Minion
Zap Furnace Freeze Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Furnace Freeze
Hog Rider
Furnace
Zap Mega Minion Mini P.E.K.K.A Electro Wizard
Freeze
Mega Minion Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Mega Minion Furnace Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Mega Minion Furnace Electro Wizard
Mini P.E.K.K.A Furnace P.E.K.K.A Mega Minion Freeze Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Minion Furnace Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Freeze Zap Mega Minion Furnace Electro Wizard
Mega Minion Furnace Electro Wizard Zap Freeze
Zap P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Furnace
Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Mega Minion Furnace Freeze
Mega Minion Zap Furnace Electro Wizard
Mini P.E.K.K.A Furnace P.E.K.K.A Zap Freeze Electro Wizard
Zap Mega Minion Mini P.E.K.K.A Furnace Freeze P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Furnace Electro Wizard
Zap Mini P.E.K.K.A Furnace Freeze P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Furnace P.E.K.K.A Electro Wizard
Zap Mega Minion Furnace Electro Wizard
Zap Furnace Freeze Mega Minion Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap Mega Minion Mini P.E.K.K.A
P.E.K.K.A Zap Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Furnace Zap Freeze Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Minion Furnace Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap Freeze P.E.K.K.A Electro Wizard Mega Minion Mini P.E.K.K.A
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Mini P.E.K.K.A
P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Furnace
Electro Wizard Zap Mega Minion Mini P.E.K.K.A Furnace Freeze P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Electro Wizard
Freeze
Zap Furnace
Zap Mega Minion Furnace Freeze
Furnace
Zap Freeze
Zap
Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard
Zap
Freeze
Zap Furnace
Zap Furnace
Furnace
Freeze
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Freeze Furnace
Mega Minion
Zap Electro Wizard
Zap
Zap
Zap Furnace Electro Wizard
Zap Electro Wizard Mega Minion Freeze
Mega Minion Mini P.E.K.K.A
Zap
Zap Freeze Electro Wizard
P.E.K.K.A
Zap Electro Wizard Freeze
Zap Mega Minion Electro Wizard
Freeze
Mega Minion Mini P.E.K.K.A Electro Wizard
Zap
Zap
Mega Minion P.E.K.K.A
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard

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