My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Hunter Prince P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit Inferno Dragon
Giant Snowball
Mega Minion Inferno Dragon
Zap
Prince Bandit Inferno Dragon
Barbarian Barrel
Hunter Bandit
The Log
Hunter Prince Bandit
Earthquake
Arrows
Royal Delivery
Mega Minion Hunter Prince P.E.K.K.A Bandit Inferno Dragon
Fireball
Mega Minion Hunter Bandit Inferno Dragon
Poison
Mega Minion Hunter
Lightning
Mega Minion Hunter Prince Bandit Inferno Dragon
Rocket
Hunter Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Bandit Fireball Hunter Inferno Dragon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Bandit Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Prince P.E.K.K.A Hunter Bandit
Mega Minion
Zap Fireball
Fireball
Zap Mega Minion
Hunter
Zap Prince P.E.K.K.A Bandit
Prince
Zap Hunter
P.E.K.K.A
Zap Hunter
Bandit
Zap Hunter
Inferno Dragon

Defense Synergies 2 11

Zap
Mega Minion Fireball Hunter Prince P.E.K.K.A Bandit Inferno Dragon
Mega Minion
Zap Hunter Bandit
Fireball
Zap Bandit
Hunter
Zap Mega Minion Prince P.E.K.K.A Bandit
Prince
Zap Hunter
P.E.K.K.A
Zap Hunter
Bandit
Zap Mega Minion Fireball Hunter
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Hunter P.E.K.K.A Inferno Dragon Zap Mega Minion Prince Bandit
Hunter Prince P.E.K.K.A Mega Minion Bandit Inferno Dragon
Hunter Prince P.E.K.K.A Inferno Dragon Mega Minion Bandit
Fireball Prince P.E.K.K.A
Fireball Zap Mega Minion Hunter Bandit
Mega Minion Hunter Inferno Dragon Zap Fireball
Zap Fireball P.E.K.K.A Bandit
Hunter P.E.K.K.A Inferno Dragon Prince
Hunter Prince Bandit
Zap Mega Minion Fireball Hunter Bandit
Mega Minion Hunter Inferno Dragon Zap Fireball
Hunter Prince P.E.K.K.A Zap Fireball Bandit
Fireball Zap Mega Minion Hunter Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Hunter Prince Bandit
Zap Fireball Hunter Prince P.E.K.K.A Bandit Inferno Dragon
Fireball Hunter Prince P.E.K.K.A
Fireball Zap Mega Minion Hunter Prince Bandit
Zap Hunter Mega Minion Fireball Bandit Inferno Dragon
P.E.K.K.A Hunter Prince Inferno Dragon
Fireball Hunter Prince P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Prince P.E.K.K.A Bandit
Fireball Bandit Zap Mega Minion Hunter Prince Inferno Dragon
P.E.K.K.A Bandit Zap Hunter Prince
Hunter Prince P.E.K.K.A Zap Fireball Bandit
P.E.K.K.A Hunter Prince Bandit Inferno Dragon
Fireball Zap Hunter
Prince P.E.K.K.A Mega Minion Fireball Hunter Bandit
P.E.K.K.A Hunter Prince Inferno Dragon
Zap P.E.K.K.A Mega Minion Fireball Prince Bandit Inferno Dragon
P.E.K.K.A Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Minion Hunter Prince
P.E.K.K.A Zap Fireball Prince
Prince P.E.K.K.A Fireball Hunter Bandit
Fireball
Zap Mega Minion Fireball Hunter Prince P.E.K.K.A Inferno Dragon
Zap Mega Minion Fireball Hunter P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball Prince
Fireball Zap
Fireball Zap Mega Minion Hunter
Fireball Zap Hunter
Fireball Zap Bandit
Fireball Prince
Zap Fireball Prince Bandit
Fireball Zap
Fireball Hunter Bandit
Fireball Bandit
Zap Fireball Prince
Zap Fireball Hunter Bandit
Fireball Bandit
Fireball
Zap Mega Minion Fireball Hunter Prince Bandit
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Hunter
Mega Minion Inferno Dragon
Fireball Zap Hunter Bandit
Fireball Zap Prince Bandit
Fireball Zap Bandit
Zap Fireball Hunter
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball Hunter Bandit
Zap Fireball
P.E.K.K.A Prince
Fireball
Zap Fireball Prince Bandit
Fireball Zap Mega Minion Hunter
Fireball
Fireball Mega Minion Hunter Prince
Zap Fireball
Zap Fireball
Mega Minion Prince P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Prince Bandit

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