My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Furnace P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Guards Graveyard
Giant Snowball
Skeletons Furnace Royal Hogs Guards Graveyard
Zap
Skeletons Furnace Royal Hogs Guards Graveyard
Barbarian Barrel
Skeletons Furnace Royal Hogs Guards Ice Wizard Graveyard
The Log
Skeletons Furnace Royal Hogs Guards Graveyard
Earthquake
Skeletons Furnace Royal Hogs Guards Graveyard
Arrows
Skeletons Furnace Royal Hogs Guards Graveyard
Royal Delivery
Skeletons Royal Hogs Guards P.E.K.K.A Ice Wizard Graveyard
Fireball
Furnace Royal Hogs Ice Wizard
Poison
Furnace Royal Hogs Guards Ice Wizard Graveyard
Lightning
Furnace Ice Wizard
Rocket
Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Guards Ice Wizard Furnace Royal Hogs Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Guards Ice Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Furnace
Royal Hogs P.E.K.K.A Graveyard
Royal Hogs
Furnace Guards The Log
Guards
Royal Hogs The Log Graveyard
P.E.K.K.A
Furnace The Log Ice Wizard Graveyard
The Log
Royal Hogs Guards P.E.K.K.A Graveyard
Ice Wizard
P.E.K.K.A Graveyard
Graveyard
Furnace Guards P.E.K.K.A The Log Ice Wizard

Defense Synergies 1 10

Skeletons
Furnace P.E.K.K.A The Log Ice Wizard
Furnace
Skeletons Guards Ice Wizard
Royal Hogs
Guards
Furnace The Log Ice Wizard
P.E.K.K.A
The Log Skeletons Ice Wizard
The Log
P.E.K.K.A Skeletons Guards Ice Wizard
Ice Wizard
Skeletons Furnace Guards P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Skeletons Furnace The Log Ice Wizard
Furnace P.E.K.K.A Skeletons Ice Wizard
P.E.K.K.A Skeletons Furnace Guards Ice Wizard
P.E.K.K.A The Log
The Log Skeletons Furnace Guards Ice Wizard
Furnace Ice Wizard
P.E.K.K.A The Log
P.E.K.K.A Skeletons Furnace Ice Wizard
Guards Skeletons Ice Wizard
Guards Ice Wizard Skeletons Furnace The Log
Furnace Ice Wizard
Furnace P.E.K.K.A Skeletons Guards The Log Ice Wizard
Furnace Guards P.E.K.K.A The Log
P.E.K.K.A Furnace
Furnace P.E.K.K.A The Log
Skeletons Furnace P.E.K.K.A
Furnace Guards The Log Ice Wizard
Furnace The Log Guards Ice Wizard
P.E.K.K.A
Furnace Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Furnace P.E.K.K.A
The Log
Guards P.E.K.K.A Skeletons Furnace The Log
Guards P.E.K.K.A The Log
P.E.K.K.A Skeletons Guards
Furnace Skeletons Ice Wizard
Guards P.E.K.K.A Skeletons Furnace Ice Wizard
P.E.K.K.A
P.E.K.K.A Skeletons The Log
P.E.K.K.A Skeletons Guards
P.E.K.K.A Guards
P.E.K.K.A Guards The Log
P.E.K.K.A Skeletons Guards
Furnace
Guards Skeletons Furnace P.E.K.K.A The Log
P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log Ice Wizard
The Log
Guards The Log
Furnace The Log
Furnace Ice Wizard
Furnace The Log
The Log Ice Wizard
The Log
Guards
The Log
The Log
Furnace The Log
Furnace The Log
Furnace The Log
The Log
The Log
The Log
The Log
The Log
The Log Furnace Ice Wizard
The Log Ice Wizard
The Log
The Log
Furnace Ice Wizard
Guards
The Log
P.E.K.K.A
The Log
Guards
Ice Wizard
The Log
The Log
P.E.K.K.A
Guards The Log
The Log

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