My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Flying Machine Hog Rider Zappies
Zap
Flying Machine Zappies Dark Prince
Barbarian Barrel
Zappies Dark Prince Electro Wizard
The Log
Hog Rider Zappies Dark Prince
Earthquake
Hog Rider Zappies
Arrows
Flying Machine Zappies
Royal Delivery
Flying Machine Hog Rider Zappies Dark Prince P.E.K.K.A Electro Wizard
Fireball
Flying Machine Hog Rider Zappies Electro Wizard
Poison
Flying Machine Zappies Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Flying Machine Hog Rider Zappies Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Flying Machine Hog Rider Zappies

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Flying Machine Zappies Dark Prince Poison
Flying Machine
Zap Hog Rider Zappies Dark Prince P.E.K.K.A
Hog Rider
Zap Flying Machine Zappies Dark Prince Poison Electro Wizard
Zappies
Zap Flying Machine Hog Rider Dark Prince P.E.K.K.A
Dark Prince
Zap Flying Machine Hog Rider Zappies Poison Electro Wizard
Poison
P.E.K.K.A Zap Hog Rider Dark Prince
P.E.K.K.A
Zap Poison Electro Wizard Flying Machine Zappies
Electro Wizard
Zap P.E.K.K.A Hog Rider Dark Prince

Defense Synergies 1 15

Zap
Electro Wizard Flying Machine Zappies Dark Prince Poison P.E.K.K.A
Flying Machine
Zap Zappies Dark Prince P.E.K.K.A Electro Wizard
Hog Rider
Zappies
Zap Flying Machine P.E.K.K.A Electro Wizard
Dark Prince
Zap Flying Machine Poison Electro Wizard
Poison
Zap Dark Prince Electro Wizard
P.E.K.K.A
Zap Flying Machine Zappies Electro Wizard
Electro Wizard
Zap Flying Machine Zappies Dark Prince Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Zappies Electro Wizard
P.E.K.K.A Zap Flying Machine Zappies Dark Prince Electro Wizard
P.E.K.K.A Zappies Dark Prince Electro Wizard
P.E.K.K.A Zappies Dark Prince Electro Wizard
Dark Prince Poison P.E.K.K.A
Zap Flying Machine Zappies Dark Prince Electro Wizard
Electro Wizard Zap Flying Machine Zappies Poison
Zap Flying Machine Poison P.E.K.K.A Electro Wizard
Zappies P.E.K.K.A
Zappies Dark Prince Electro Wizard
Poison Electro Wizard Zap Flying Machine Zappies Dark Prince
Zap Flying Machine Zappies Poison Electro Wizard
P.E.K.K.A Zap Flying Machine Zappies Dark Prince Electro Wizard
Zap Zappies Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Zap Zappies P.E.K.K.A Electro Wizard
Zappies Dark Prince Poison P.E.K.K.A Electro Wizard
Zap Flying Machine Zappies Dark Prince Electro Wizard
Zap Poison Flying Machine Zappies Dark Prince Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Dark Prince Flying Machine Zappies Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Flying Machine
Zappies P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Zappies Electro Wizard
P.E.K.K.A Zappies Dark Prince
Poison Zap Flying Machine Zappies Electro Wizard
Dark Prince P.E.K.K.A Flying Machine Zappies Electro Wizard
P.E.K.K.A Zappies Dark Prince
Zap P.E.K.K.A Electro Wizard Flying Machine Zappies Dark Prince Poison
P.E.K.K.A Zappies
P.E.K.K.A Flying Machine Zappies Dark Prince
P.E.K.K.A Zap Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Zappies
Flying Machine Zappies
Zappies Electro Wizard Zap Flying Machine Dark Prince Poison P.E.K.K.A
Poison Zap Flying Machine Zappies Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Zap Flying Machine Electro Wizard
Flying Machine Poison
Flying Machine Dark Prince Poison
Poison Zap Dark Prince
Poison Zap Flying Machine
Flying Machine Poison
Poison Zap Flying Machine
Poison Zap Flying Machine
Poison Electro Wizard
Poison Zap Flying Machine Dark Prince Electro Wizard
Poison Zap Flying Machine
Flying Machine Poison
Flying Machine Poison
Zap Flying Machine Poison
Zap Flying Machine Poison
Flying Machine Poison
Poison
Zap Flying Machine Dark Prince Poison Electro Wizard
Zap Flying Machine Poison
Poison
Poison
Zap Flying Machine Poison
Zap Poison Dark Prince
Poison Zap Flying Machine Electro Wizard
Zap Flying Machine Poison
Poison Zap
Poison Zap Flying Machine Electro Wizard
Zap Electro Wizard Flying Machine Zappies Poison
Poison Zap
Zap Zappies Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Flying Machine Zappies Dark Prince
Poison Zap Flying Machine Zappies Electro Wizard
Poison Flying Machine Dark Prince Electro Wizard
Zap Flying Machine Poison
Zap Poison
Flying Machine Dark Prince P.E.K.K.A
Zap Flying Machine Zappies Poison Electro Wizard
Zap Flying Machine Zappies Poison Electro Wizard
Poison Zap Flying Machine Dark Prince Electro Wizard

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