My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Dark Prince Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Prince
Giant Snowball
Hog Rider
Zap
Dark Prince Prince
Barbarian Barrel
Dark Prince Executioner
The Log
Hog Rider Dark Prince Prince
Earthquake
Hog Rider Elixir Collector
Arrows
Royal Delivery
Hog Rider Dark Prince Prince Executioner P.E.K.K.A
Fireball
Hog Rider Elixir Collector Executioner
Poison
Elixir Collector Executioner
Lightning
Elixir Collector Dark Prince Prince Executioner
Rocket
Hog Rider Elixir Collector Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Dark Prince Prince Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Hog Rider Dark Prince Prince Executioner Rocket Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Hog Rider Dark Prince Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Rocket Dark Prince Prince Executioner
Rocket
Hog Rider
Elixir Collector
Dark Prince
Prince Hog Rider Executioner
Prince
Dark Prince Hog Rider The Log
Executioner
Hog Rider Dark Prince P.E.K.K.A The Log
P.E.K.K.A
Executioner The Log
The Log
Hog Rider Prince Executioner P.E.K.K.A

Defense Synergies 2 6

Hog Rider
Rocket
The Log
Elixir Collector
Dark Prince
Prince Executioner The Log
Prince
The Log Dark Prince Executioner
Executioner
Dark Prince Prince The Log
P.E.K.K.A
The Log
The Log
Prince P.E.K.K.A Rocket Dark Prince Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner The Log
P.E.K.K.A Dark Prince Prince Executioner The Log
Rocket Prince P.E.K.K.A Dark Prince Executioner
Prince P.E.K.K.A Dark Prince
Rocket Dark Prince Prince P.E.K.K.A The Log
The Log Dark Prince Executioner
Rocket Executioner
Rocket P.E.K.K.A The Log
P.E.K.K.A Prince
Dark Prince Prince
Executioner Dark Prince The Log
Executioner
Prince P.E.K.K.A Rocket Dark Prince The Log
Rocket Executioner Dark Prince Prince P.E.K.K.A The Log
P.E.K.K.A Prince
Rocket Prince P.E.K.K.A The Log
Dark Prince Prince Executioner P.E.K.K.A
Dark Prince Prince Executioner The Log
Executioner The Log Dark Prince
P.E.K.K.A Prince
Dark Prince Prince Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince P.E.K.K.A
Rocket Prince Executioner The Log
P.E.K.K.A Rocket Dark Prince Prince The Log
Rocket Dark Prince Prince P.E.K.K.A The Log
P.E.K.K.A Dark Prince Prince Executioner
Rocket Executioner
Rocket Dark Prince Prince P.E.K.K.A
P.E.K.K.A Dark Prince Prince
Rocket P.E.K.K.A Dark Prince Prince The Log
P.E.K.K.A
P.E.K.K.A Dark Prince Prince
Rocket P.E.K.K.A Dark Prince Prince The Log
Rocket Dark Prince Prince P.E.K.K.A Executioner
Executioner
Rocket Dark Prince Prince Executioner P.E.K.K.A The Log
Executioner Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Executioner The Log
Rocket The Log
Rocket Dark Prince Prince The Log
Rocket Executioner Dark Prince The Log
Executioner Rocket
Executioner The Log
The Log Executioner
The Log
Rocket Prince
Rocket Dark Prince Prince The Log
Rocket Executioner
Rocket Executioner The Log
Rocket
Prince The Log
Rocket Executioner The Log
Rocket Executioner The Log
Rocket
Rocket
Rocket Dark Prince Prince Executioner The Log
Rocket The Log
Rocket Prince The Log
Rocket
Rocket Prince The Log
Rocket The Log
The Log Dark Prince Executioner
The Log Executioner
Prince The Log
Rocket The Log
Executioner
Rocket
Rocket The Log
Rocket
P.E.K.K.A Prince
Rocket The Log
Rocket Dark Prince Prince
Rocket Executioner
The Log
Rocket Dark Prince Prince Executioner
The Log Executioner
Rocket
Dark Prince Prince Executioner P.E.K.K.A
Rocket The Log
Rocket Executioner
Rocket Dark Prince Prince Executioner The Log

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