My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Wall Breakers P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Bandit Inferno Dragon
Giant Snowball
Wall Breakers Guards Witch Inferno Dragon
Zap
Wall Breakers Guards Witch Bandit Inferno Dragon
Barbarian Barrel
Heal Spirit Wall Breakers Guards Witch Bandit
The Log
Heal Spirit Wall Breakers Guards Witch Bandit
Earthquake
Guards Witch
Arrows
Heal Spirit Wall Breakers Guards Witch
Royal Delivery
Heal Spirit Wall Breakers Guards Witch P.E.K.K.A Bandit Inferno Dragon
Fireball
Wall Breakers Witch Bandit Inferno Dragon
Poison
Guards Witch
Lightning
Witch Bandit Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Guards P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Wall Breakers Arrows Guards Bandit Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Wall Breakers Arrows Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Wall Breakers Bandit
Heal Spirit
Guards Witch P.E.K.K.A Bandit Inferno Dragon
Wall Breakers
Arrows
Guards
Heal Spirit Bandit
Witch
Heal Spirit P.E.K.K.A Bandit
P.E.K.K.A
Arrows Heal Spirit Witch
Bandit
Arrows Heal Spirit Guards Witch
Inferno Dragon
Heal Spirit

Defense Synergies 0 4

Arrows
P.E.K.K.A Bandit
Heal Spirit
Wall Breakers
Guards
Witch
Witch
Guards Bandit
P.E.K.K.A
Arrows
Bandit
Arrows Witch
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Inferno Dragon Witch Bandit
Witch P.E.K.K.A Bandit Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Guards Bandit
Arrows P.E.K.K.A
Arrows Guards Bandit
Inferno Dragon Arrows Witch
Arrows P.E.K.K.A Bandit
Witch P.E.K.K.A Inferno Dragon
Guards Bandit
Guards Witch Arrows Bandit
Arrows Inferno Dragon Witch
P.E.K.K.A Guards Witch Bandit
Arrows Guards Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon Bandit
P.E.K.K.A Bandit Inferno Dragon
Arrows Witch P.E.K.K.A
Arrows Guards Witch Bandit
Arrows Witch Guards Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
Arrows Guards Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch P.E.K.K.A Bandit
Bandit Arrows Inferno Dragon
Guards P.E.K.K.A Bandit Witch
Guards P.E.K.K.A Bandit
P.E.K.K.A Guards Witch Bandit Inferno Dragon
Arrows Witch
Guards P.E.K.K.A Witch Bandit
P.E.K.K.A Inferno Dragon
P.E.K.K.A Witch Bandit Inferno Dragon
Witch P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Guards Witch
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards Witch Bandit
Witch
Guards Witch P.E.K.K.A Inferno Dragon
Arrows Witch P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit
Arrows Bandit
Arrows Bandit
Arrows Guards
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows Bandit
Guards
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch Inferno Dragon
Arrows Witch Bandit
Arrows Witch Bandit
Arrows Bandit
Arrows Witch
Guards Witch
Arrows Bandit
Arrows
P.E.K.K.A
Arrows
Guards Witch Bandit
Arrows Witch
Arrows
Arrows
Arrows
P.E.K.K.A
Guards Witch
Witch
Witch Bandit

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