My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Battle Ram
Giant Snowball
Fire Spirit Spear Goblins Minions Battle Ram Goblin Hut
Zap
Fire Spirit Spear Goblins Minions Battle Ram Goblin Hut
Barbarian Barrel
Fire Spirit Spear Goblins Battle Ram Goblin Hut
The Log
Fire Spirit Spear Goblins Battle Ram Goblin Hut
Earthquake
Spear Goblins Goblin Hut
Arrows
Fire Spirit Spear Goblins Minions Goblin Hut
Royal Delivery
Fire Spirit Spear Goblins Minions Battle Ram Goblin Hut P.E.K.K.A
Fireball
Minions Battle Ram Goblin Hut
Poison
Spear Goblins Minions Goblin Hut
Lightning
Battle Ram Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins The Log Minions Fireball Battle Ram Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins The Log Minions

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Battle Ram
Spear Goblins
Battle Ram Goblin Hut
Minions
Battle Ram P.E.K.K.A
Fireball
Battle Ram The Log
Battle Ram
The Log Fire Spirit Spear Goblins Minions Fireball Goblin Hut P.E.K.K.A
Goblin Hut
Spear Goblins Battle Ram The Log
P.E.K.K.A
Fire Spirit Minions Battle Ram The Log
The Log
Battle Ram Fireball Goblin Hut P.E.K.K.A

Defense Synergies 2 10

Fire Spirit
Spear Goblins P.E.K.K.A The Log
Spear Goblins
Fire Spirit Minions Goblin Hut P.E.K.K.A The Log
Minions
Spear Goblins P.E.K.K.A The Log
Fireball
The Log Goblin Hut
Battle Ram
Goblin Hut
Spear Goblins Fireball
P.E.K.K.A
The Log Fire Spirit Spear Goblins Minions
The Log
Fireball P.E.K.K.A Fire Spirit Spear Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Goblin Hut The Log
P.E.K.K.A Minions Goblin Hut The Log
Goblin Hut P.E.K.K.A Fire Spirit Minions
Goblin Hut P.E.K.K.A Minions
Fireball P.E.K.K.A The Log
Fireball The Log Fire Spirit Spear Goblins Minions
Minions Fire Spirit Spear Goblins Fireball Goblin Hut
Fireball P.E.K.K.A The Log
P.E.K.K.A Minions Goblin Hut
Fire Spirit Spear Goblins
Minions Spear Goblins Fireball Goblin Hut The Log
Minions Spear Goblins Fireball Goblin Hut
Goblin Hut P.E.K.K.A Fire Spirit Minions Fireball The Log
Fire Spirit Fireball Minions Goblin Hut P.E.K.K.A The Log
P.E.K.K.A Goblin Hut
Fireball Goblin Hut P.E.K.K.A The Log
Minions Fireball Goblin Hut P.E.K.K.A
Fire Spirit Fireball Spear Goblins Minions Goblin Hut The Log
The Log Fire Spirit Spear Goblins Minions Fireball Goblin Hut
P.E.K.K.A Goblin Hut
Fire Spirit Spear Goblins Minions Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Goblin Hut P.E.K.K.A
Fireball The Log
P.E.K.K.A Spear Goblins Minions Goblin Hut The Log
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Hut
Fire Spirit Fireball Minions Goblin Hut
P.E.K.K.A Spear Goblins Minions Fireball Goblin Hut
P.E.K.K.A
P.E.K.K.A Spear Goblins Minions Fireball Goblin Hut The Log
P.E.K.K.A Goblin Hut
P.E.K.K.A Minions Goblin Hut
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball
Fireball
Goblin Hut Spear Goblins Minions Fireball P.E.K.K.A The Log
Minions Fireball Goblin Hut P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball Goblin Hut The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Spear Goblins Minions
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Minions Fireball
Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball Goblin Hut The Log
Minions Fireball
Fireball Goblin Hut The Log
Spear Goblins Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball
Minions
Fire Spirit Fireball The Log
Fire Spirit Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Minions Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Fire Spirit Spear Goblins Minions Fireball Goblin Hut
Fireball Fire Spirit
The Log Fireball
Fireball
The Log Fireball
Fireball
P.E.K.K.A
Minions Fireball The Log
Fireball
Fireball The Log

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