My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Battle Ram Furnace P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Musketeer Battle Ram Furnace
Zap
Bats Battle Ram Furnace Bandit
Barbarian Barrel
Musketeer Battle Ram Furnace Bandit
The Log
Musketeer Battle Ram Furnace Bandit
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Musketeer Battle Ram P.E.K.K.A Bandit
Fireball
Musketeer Battle Ram Furnace Bandit
Poison
Bats Musketeer Furnace
Lightning
Musketeer Battle Ram Furnace Bandit
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Bandit Fireball Musketeer Battle Ram Furnace P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Bandit Fireball

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Barbarian Barrel P.E.K.K.A Bandit
Fireball
Battle Ram
Musketeer
Battle Ram Barbarian Barrel P.E.K.K.A Bandit
Battle Ram
Bandit Bats Fireball Musketeer Furnace Barbarian Barrel P.E.K.K.A
Furnace
Battle Ram Barbarian Barrel P.E.K.K.A Bandit
Barbarian Barrel
Bats Musketeer Battle Ram Furnace P.E.K.K.A Bandit
P.E.K.K.A
Bats Musketeer Battle Ram Furnace Barbarian Barrel
Bandit
Battle Ram Bats Musketeer Furnace Barbarian Barrel

Defense Synergies 1 14

Bats
Musketeer Barbarian Barrel P.E.K.K.A Bandit
Fireball
Barbarian Barrel Musketeer Bandit
Musketeer
Bats Fireball Furnace Barbarian Barrel P.E.K.K.A Bandit
Battle Ram
Furnace
Musketeer Barbarian Barrel Bandit
Barbarian Barrel
Fireball Bats Musketeer Furnace P.E.K.K.A Bandit
P.E.K.K.A
Bats Musketeer Barbarian Barrel
Bandit
Bats Fireball Musketeer Furnace Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Barbarian Barrel
P.E.K.K.A Bats Musketeer Furnace Bandit
Furnace P.E.K.K.A Bats Musketeer Bandit
P.E.K.K.A Bats Musketeer Furnace Bandit
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Bats Musketeer Furnace Bandit
Bats Musketeer Furnace Fireball
Fireball Musketeer Barbarian Barrel P.E.K.K.A Bandit
P.E.K.K.A Musketeer Furnace
Musketeer Barbarian Barrel Bandit
Bats Fireball Musketeer Furnace Barbarian Barrel Bandit
Musketeer Bats Fireball Furnace
Furnace P.E.K.K.A Bats Fireball Musketeer Bandit
Fireball Bats Furnace Barbarian Barrel P.E.K.K.A
P.E.K.K.A Furnace Bandit
Fireball Furnace P.E.K.K.A Bandit
Bats Fireball Musketeer Furnace P.E.K.K.A
Fireball Bats Musketeer Furnace Barbarian Barrel Bandit
Furnace Barbarian Barrel Bats Fireball Musketeer Bandit
P.E.K.K.A Musketeer
Bats Fireball Musketeer Furnace Barbarian Barrel P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Barbarian Barrel P.E.K.K.A Bandit
Fireball Bandit Musketeer Barbarian Barrel
P.E.K.K.A Bandit Bats Musketeer Furnace
P.E.K.K.A Bats Fireball Musketeer Barbarian Barrel Bandit
P.E.K.K.A Musketeer Bandit
Fireball Furnace Bats Musketeer
P.E.K.K.A Bats Fireball Musketeer Furnace Bandit
P.E.K.K.A
P.E.K.K.A Bats Fireball Barbarian Barrel Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Fireball
P.E.K.K.A Fireball Bandit
Fireball Musketeer Furnace
Bats Fireball Musketeer Furnace Barbarian Barrel P.E.K.K.A
Bats Fireball Musketeer Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Barrel Bandit
Fireball Musketeer Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Fireball Musketeer Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Bats Musketeer Furnace
Musketeer Furnace
Fireball Barbarian Barrel
Fireball Bandit
Bats Fireball Musketeer
Fireball Musketeer Barbarian Barrel Bandit
Fireball Musketeer
Fireball Musketeer Barbarian Barrel Bandit
Fireball Musketeer Barbarian Barrel Bandit
Fireball Musketeer Furnace Barbarian Barrel
Fireball Musketeer Furnace Barbarian Barrel Bandit
Fireball Musketeer Furnace Barbarian Barrel Bandit
Fireball Barbarian Barrel
Bats
Fireball Musketeer Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Musketeer Barbarian Barrel Bandit
Fireball Musketeer Bandit
Fireball Musketeer Barbarian Barrel Bandit
Bats Fireball Musketeer Furnace
Bats Fireball Musketeer
Fireball
Fireball Musketeer Bandit
Fireball
P.E.K.K.A
Fireball
Bats Fireball Musketeer Barbarian Barrel Bandit
Fireball Musketeer
Fireball Barbarian Barrel
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer Barbarian Barrel Bandit

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