My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Furnace Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Furnace
Zap
Furnace
Barbarian Barrel
Royal Recruits Furnace Wizard
The Log
Royal Recruits Furnace
Earthquake
Furnace
Arrows
Royal Recruits Furnace
Royal Delivery
Royal Recruits Wizard P.E.K.K.A
Fireball
Furnace Wizard
Poison
Royal Recruits Furnace Wizard
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Furnace Wizard Lightning Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Tornado Furnace Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Furnace
Furnace
Royal Recruits Mirror P.E.K.K.A
Wizard
Tornado P.E.K.K.A Mega Knight
Mirror
Furnace Tornado Lightning
Tornado
Wizard P.E.K.K.A Mirror Mega Knight
Lightning
Mirror
P.E.K.K.A
Tornado Furnace Wizard
Mega Knight
Wizard Tornado

Defense Synergies 4 6

Royal Recruits
Tornado
Furnace
Mirror Tornado
Wizard
Tornado P.E.K.K.A Mega Knight
Mirror
Furnace Tornado Mega Knight
Tornado
Wizard Mirror P.E.K.K.A Royal Recruits Furnace Mega Knight
Lightning
P.E.K.K.A
Tornado Wizard
Mega Knight
Wizard Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Wizard
P.E.K.K.A Royal Recruits Furnace Mega Knight
Furnace Tornado P.E.K.K.A Mega Knight Royal Recruits Lightning
Royal Recruits P.E.K.K.A Furnace Mega Knight
Lightning Royal Recruits Tornado P.E.K.K.A Mega Knight
Tornado Furnace Mega Knight
Furnace Tornado Lightning Wizard
Lightning Royal Recruits P.E.K.K.A Mega Knight
P.E.K.K.A Royal Recruits Furnace Tornado
Tornado Royal Recruits Mega Knight
Royal Recruits Furnace Wizard Tornado Mega Knight
Furnace Wizard Tornado
Royal Recruits Furnace P.E.K.K.A Mega Knight Wizard Lightning
Wizard Mega Knight Royal Recruits Furnace Tornado P.E.K.K.A
Royal Recruits P.E.K.K.A Furnace Mega Knight
Tornado Royal Recruits Furnace Lightning P.E.K.K.A Mega Knight
Wizard Mega Knight Royal Recruits Furnace Tornado P.E.K.K.A
Mega Knight Royal Recruits Furnace Wizard Tornado
Furnace Wizard Tornado Royal Recruits Mega Knight
P.E.K.K.A Royal Recruits Tornado
Royal Recruits Wizard Mega Knight Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Furnace P.E.K.K.A
Wizard Lightning Mega Knight
Royal Recruits P.E.K.K.A Mega Knight Furnace Lightning
Royal Recruits Lightning P.E.K.K.A Mega Knight Tornado
Royal Recruits P.E.K.K.A Mega Knight
Furnace Wizard Tornado
Royal Recruits P.E.K.K.A Furnace Lightning
P.E.K.K.A Mega Knight Royal Recruits
Royal Recruits Lightning P.E.K.K.A Mega Knight Tornado
Royal Recruits P.E.K.K.A
P.E.K.K.A Mega Knight Royal Recruits
Royal Recruits Lightning P.E.K.K.A Mega Knight Tornado
Royal Recruits Lightning P.E.K.K.A Mega Knight Wizard
Royal Recruits Wizard Furnace Mega Knight
Royal Recruits Furnace Tornado Lightning P.E.K.K.A
Mega Knight Royal Recruits Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits
Tornado
Lightning
Lightning Royal Recruits
Wizard Furnace Mega Knight
Wizard Furnace Tornado
Furnace Wizard Tornado
Wizard Tornado Lightning
Wizard Tornado Lightning
Lightning Tornado
Lightning Royal Recruits Wizard Tornado
Lightning Wizard Tornado
Lightning
Lightning
Lightning Furnace
Lightning Furnace Wizard
Lightning Royal Recruits Furnace Wizard Mega Knight
Lightning Tornado
Lightning
Lightning Wizard Mega Knight
Lightning Wizard Tornado Mega Knight
Lightning Mega Knight
Lightning Wizard Tornado
Tornado Lightning
Lightning Royal Recruits
Tornado Furnace Wizard Mega Knight
Wizard Tornado Lightning
Lightning Wizard Tornado Mega Knight
Lightning Tornado
Lightning Furnace Wizard Tornado
Lightning Wizard
Lightning
Lightning Wizard Mega Knight
Lightning
P.E.K.K.A Mega Knight
Wizard Lightning
Lightning Royal Recruits
Lightning Wizard Tornado
Lightning Wizard Mega Knight
Wizard Lightning
Lightning Tornado
Royal Recruits P.E.K.K.A Mega Knight
Royal Recruits Tornado Lightning
Tornado Lightning
Lightning Royal Recruits Tornado Mega Knight

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