My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Skeleton Army Princess
Zap
Archers Skeleton Army Princess
Barbarian Barrel
Archers Skeleton Army Executioner Princess
The Log
Archers Skeleton Army Princess
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army Princess
Royal Delivery
Archers Skeleton Army Executioner P.E.K.K.A Princess
Fireball
Archers Skeleton Army Executioner Princess
Poison
Archers Skeleton Army Executioner Princess
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Tornado Executioner P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Skeleton Army Tornado Princess Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Archers Executioner Princess
Archers
Zap P.E.K.K.A
Rage
Skeleton Army
Tornado
Zap Executioner P.E.K.K.A Princess
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Archers Executioner Princess
Princess
Zap Tornado P.E.K.K.A

Defense Synergies 2 13

Zap
Archers Skeleton Army Tornado Executioner P.E.K.K.A Princess
Archers
Zap Skeleton Army Tornado P.E.K.K.A
Rage
Skeleton Army
Zap Archers Executioner Princess
Tornado
Executioner P.E.K.K.A Zap Archers Princess
Executioner
Tornado Zap Skeleton Army
P.E.K.K.A
Tornado Zap Archers Princess
Princess
Zap Skeleton Army Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Skeleton Army P.E.K.K.A Zap Executioner
Skeleton Army Tornado P.E.K.K.A Archers Executioner
Skeleton Army P.E.K.K.A
Skeleton Army Tornado P.E.K.K.A Princess
Skeleton Army Tornado Zap Archers Executioner
Tornado Zap Archers Executioner Princess
Zap P.E.K.K.A
P.E.K.K.A Skeleton Army Tornado Princess
Skeleton Army Tornado Archers
Archers Skeleton Army Executioner Zap Tornado Princess
Executioner Zap Archers Tornado Princess
Skeleton Army P.E.K.K.A Zap
Skeleton Army Executioner Zap Tornado P.E.K.K.A Princess
Skeleton Army P.E.K.K.A
Skeleton Army Tornado Zap P.E.K.K.A
Skeleton Army Tornado Executioner P.E.K.K.A
Zap Archers Skeleton Army Tornado Executioner
Zap Tornado Executioner Archers Princess
P.E.K.K.A Tornado
Skeleton Army Archers Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers P.E.K.K.A
Zap Archers Executioner
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Zap Tornado
P.E.K.K.A Skeleton Army Executioner
Executioner Zap Archers Tornado Princess
Skeleton Army P.E.K.K.A Archers
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Skeleton Army Tornado
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Tornado
Skeleton Army P.E.K.K.A Executioner
Archers Skeleton Army Executioner Princess
Skeleton Army Zap Archers Tornado Executioner P.E.K.K.A
Executioner Zap Archers P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Tornado Executioner Princess
Executioner Zap
Executioner Zap Tornado Princess
Archers Tornado Executioner Princess
Zap Tornado Executioner Princess
Zap Tornado
Tornado
Zap Tornado Princess
Zap Archers Tornado Executioner Princess
Executioner Princess
Princess
Princess Zap
Zap Executioner Princess
Executioner Princess
Tornado
Zap Archers Executioner Princess
Zap Tornado Princess
Tornado Princess
Tornado
Zap
Zap Tornado Executioner Princess
Zap Tornado Executioner Princess
Zap Tornado Princess
Zap Tornado
Zap Archers Tornado Executioner Princess
Zap
Zap
Zap Princess
P.E.K.K.A
Princess
Zap Archers Skeleton Army Princess
Zap Archers Tornado Executioner Princess
Executioner Princess
Zap Executioner Princess
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado Princess
Zap Tornado Executioner Princess
Zap Tornado Executioner Princess

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