My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Battle Ram P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram Bandit Inferno Dragon
Giant Snowball
Bats Archers Dart Goblin Battle Ram Inferno Dragon
Zap
Bats Archers Dart Goblin Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Archers Dart Goblin Battle Ram Bandit
The Log
Archers Dart Goblin Battle Ram Bandit
Earthquake
Archers
Arrows
Bats Archers Dart Goblin
Royal Delivery
Bats Archers Dart Goblin Battle Ram P.E.K.K.A Bandit Inferno Dragon
Fireball
Archers Dart Goblin Battle Ram Bandit Inferno Dragon
Poison
Bats Archers Dart Goblin
Lightning
Battle Ram Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Dart Goblin Bandit Battle Ram Poison Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Dart Goblin Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram P.E.K.K.A Bandit Inferno Dragon
Archers
Battle Ram P.E.K.K.A Bandit Inferno Dragon
Dart Goblin
Battle Ram P.E.K.K.A Bandit
Battle Ram
Poison Bandit Bats Archers Dart Goblin P.E.K.K.A
Poison
Battle Ram P.E.K.K.A
P.E.K.K.A
Poison Bats Archers Dart Goblin Battle Ram
Bandit
Battle Ram Bats Archers Dart Goblin
Inferno Dragon
Bats Archers

Defense Synergies 0 10

Bats
Dart Goblin P.E.K.K.A Bandit Inferno Dragon
Archers
Dart Goblin P.E.K.K.A Bandit
Dart Goblin
Bats Archers P.E.K.K.A Bandit Inferno Dragon
Battle Ram
Poison
P.E.K.K.A
Bats Archers Dart Goblin
Bandit
Bats Archers Dart Goblin
Inferno Dragon
Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
P.E.K.K.A Inferno Dragon Bats Dart Goblin Bandit
P.E.K.K.A Bats Archers Dart Goblin Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dart Goblin Bandit
Poison P.E.K.K.A
Bats Archers Dart Goblin Bandit
Bats Dart Goblin Inferno Dragon Archers Poison
Dart Goblin Poison P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon
Archers Dart Goblin Bandit
Bats Archers Dart Goblin Poison Bandit
Inferno Dragon Bats Archers Dart Goblin Poison
P.E.K.K.A Bats Bandit
Bats Dart Goblin Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Bandit
P.E.K.K.A Bandit Inferno Dragon
Bats Poison P.E.K.K.A
Bats Archers Dart Goblin Bandit
Poison Bats Archers Dart Goblin Bandit Inferno Dragon
P.E.K.K.A Dart Goblin Inferno Dragon
Bats Archers Dart Goblin Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Bandit
Poison Bandit Archers Inferno Dragon
P.E.K.K.A Bandit Bats
P.E.K.K.A Bats Bandit
P.E.K.K.A Bandit Inferno Dragon
Poison Bats Archers Dart Goblin
P.E.K.K.A Bats Archers Dart Goblin Bandit
P.E.K.K.A Inferno Dragon
P.E.K.K.A Bats Poison Bandit Inferno Dragon
P.E.K.K.A Dart Goblin Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dart Goblin
P.E.K.K.A Poison
P.E.K.K.A Bandit
Archers Dart Goblin
Bats Archers Dart Goblin Poison P.E.K.K.A Inferno Dragon
Bats Poison Archers Dart Goblin P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Bandit
Poison Dart Goblin Bandit
Dart Goblin Poison Bandit
Dart Goblin Poison
Poison
Poison Bats Dart Goblin
Archers Dart Goblin Poison
Poison Dart Goblin
Poison Dart Goblin Bandit
Bats Poison
Poison Dart Goblin Bandit
Poison Archers Dart Goblin
Poison Dart Goblin Bandit
Dart Goblin Poison Bandit
Dart Goblin Poison
Dart Goblin Poison Bandit
Dart Goblin Poison Bandit
Poison
Bats
Archers Dart Goblin Poison Bandit
Dart Goblin Poison
Poison
Poison
Poison
Poison
Inferno Dragon
Poison Dart Goblin Bandit
Poison Bandit
Poison Dart Goblin Bandit
Poison Bats Archers Dart Goblin
Bats Dart Goblin Poison
Poison Dart Goblin Bandit
Poison
P.E.K.K.A
Poison
Bats Archers Dart Goblin Bandit
Poison Archers Dart Goblin
Poison Dart Goblin
Dart Goblin Poison
Poison
Dart Goblin P.E.K.K.A
Bats Dart Goblin Poison
Bats Dart Goblin Poison
Poison Dart Goblin Bandit

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