My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Wizard Guards
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard Guards P.E.K.K.A
Fireball
Hog Rider Wizard
Poison
Bats Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Guards Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Hog Rider Wizard Barbarian Barrel
Hog Rider
Bats Arrows Mini P.E.K.K.A Wizard Barbarian Barrel Guards
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Barbarian Barrel
Bats Mini P.E.K.K.A Hog Rider P.E.K.K.A
Guards
Hog Rider
P.E.K.K.A
Arrows Bats Wizard Barbarian Barrel

Defense Synergies 0 14

Bats
Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Arrows
Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Wizard Barbarian Barrel Guards
Hog Rider
Wizard
Mini P.E.K.K.A Barbarian Barrel Guards P.E.K.K.A
Barbarian Barrel
Bats Arrows Mini P.E.K.K.A Wizard Guards P.E.K.K.A
Guards
Mini P.E.K.K.A Wizard Barbarian Barrel
P.E.K.K.A
Bats Arrows Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Bats Guards
Arrows Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Bats Guards
Bats Arrows Wizard
Arrows Barbarian Barrel P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Guards Mini P.E.K.K.A Barbarian Barrel
Bats Guards Arrows Wizard Barbarian Barrel
Arrows Bats Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Wizard Guards
Wizard Bats Arrows Mini P.E.K.K.A Barbarian Barrel Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bats Wizard Barbarian Barrel Guards
Arrows Wizard Barbarian Barrel Bats Guards
Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Arrows Mini P.E.K.K.A Barbarian Barrel Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Barbarian Barrel P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Barbarian Barrel
Guards P.E.K.K.A Bats Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A Bats Barbarian Barrel
P.E.K.K.A Mini P.E.K.K.A Guards
Arrows Wizard Bats
Mini P.E.K.K.A Guards P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Barbarian Barrel
P.E.K.K.A Guards
P.E.K.K.A Bats Mini P.E.K.K.A Guards
P.E.K.K.A Arrows Guards
Mini P.E.K.K.A P.E.K.K.A Wizard Guards
Wizard
Guards Bats Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Guards
Wizard Arrows Barbarian Barrel
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard Barbarian Barrel
Arrows Wizard
Bats Mini P.E.K.K.A Guards
Arrows Wizard Barbarian Barrel
Arrows Wizard
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Bats Arrows Wizard
Bats Wizard Guards
Mini P.E.K.K.A
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Bats Barbarian Barrel Guards
Arrows Wizard
Arrows Barbarian Barrel
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Bats Guards
Bats
Barbarian Barrel

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