My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Lumberjack
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Fireball
Goblin Gang Electro Wizard Lumberjack
Poison
Bats Goblin Gang Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mini P.E.K.K.A Poison Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap
P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A Poison Lumberjack
Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Goblin Gang Electro Wizard Lumberjack
Poison
P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Electro Wizard Bats Goblin Gang Lumberjack
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Defense Synergies 3 16

Bats
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Zap
Mini P.E.K.K.A Electro Wizard Bats Goblin Gang Poison P.E.K.K.A Lumberjack
Goblin Gang
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang
Poison
Zap Electro Wizard
P.E.K.K.A
Bats Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats Goblin Gang Poison P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Goblin Gang Electro Wizard
Mini P.E.K.K.A Poison P.E.K.K.A Lumberjack
Goblin Gang Bats Zap Electro Wizard Lumberjack
Bats Electro Wizard Zap Goblin Gang Poison
Zap Poison P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Goblin Gang Poison Electro Wizard Zap Lumberjack
Bats Zap Goblin Gang Poison Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Zap Goblin Gang Electro Wizard
Bats Zap Goblin Gang Mini P.E.K.K.A Poison P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Bats Goblin Gang Mini P.E.K.K.A Poison P.E.K.K.A Electro Wizard Lumberjack
Bats Zap Goblin Gang Electro Wizard Lumberjack
Zap Poison Bats Electro Wizard Lumberjack
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Bats Mini P.E.K.K.A Poison P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Goblin Gang Mini P.E.K.K.A Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bats Zap Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Zap Electro Wizard
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Lumberjack
Poison Bats Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Mini P.E.K.K.A Lumberjack
P.E.K.K.A Zap Poison Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Electro Wizard Bats Zap Mini P.E.K.K.A Poison P.E.K.K.A Lumberjack
Bats Poison Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Poison
Poison Zap
Poison Bats Zap
Poison
Poison Zap
Poison Zap
Bats Goblin Gang Mini P.E.K.K.A Poison Electro Wizard Lumberjack
Poison Zap Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Bats Zap Electro Wizard
Zap Electro Wizard Bats Poison
Mini P.E.K.K.A
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Bats Goblin Gang
Poison Zap Electro Wizard
Poison Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Poison
Zap Poison
P.E.K.K.A
Zap Bats Goblin Gang Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Electro Wizard

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