My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Battle Ram Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Prince
Giant Snowball
Bats Goblin Gang Musketeer Battle Ram
Zap
Bats Goblin Gang Battle Ram Prince
Barbarian Barrel
Goblin Gang Musketeer Battle Ram
The Log
Goblin Gang Musketeer Battle Ram Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Battle Ram Prince P.E.K.K.A
Fireball
Goblin Gang Musketeer Battle Ram
Poison
Bats Goblin Gang Musketeer
Lightning
Musketeer Battle Ram Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Fireball Musketeer Battle Ram Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Fireball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Prince P.E.K.K.A
Goblin Gang
Battle Ram Prince P.E.K.K.A
Fireball
Battle Ram The Log
Musketeer
Battle Ram Prince P.E.K.K.A The Log
Battle Ram
The Log Bats Goblin Gang Fireball Musketeer P.E.K.K.A
Prince
Bats Goblin Gang Musketeer The Log
P.E.K.K.A
Bats Goblin Gang Musketeer Battle Ram The Log
The Log
Battle Ram Fireball Musketeer Prince P.E.K.K.A

Defense Synergies 5 9

Bats
Musketeer Prince P.E.K.K.A The Log
Goblin Gang
Musketeer Prince P.E.K.K.A The Log
Fireball
The Log Musketeer
Musketeer
Goblin Gang The Log Bats Fireball P.E.K.K.A
Battle Ram
Prince
The Log Bats Goblin Gang
P.E.K.K.A
The Log Bats Goblin Gang Musketeer
The Log
Fireball Musketeer Prince P.E.K.K.A Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
P.E.K.K.A Bats Goblin Gang Musketeer Prince The Log
Goblin Gang Prince P.E.K.K.A Bats Musketeer
Prince P.E.K.K.A Bats Goblin Gang Musketeer
Fireball Prince P.E.K.K.A The Log
Goblin Gang Fireball The Log Bats Musketeer
Bats Musketeer Goblin Gang Fireball
Fireball Musketeer P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Musketeer Prince
Goblin Gang Musketeer Prince
Bats Goblin Gang Fireball Musketeer The Log
Musketeer Bats Goblin Gang Fireball
Prince P.E.K.K.A Bats Goblin Gang Fireball Musketeer The Log
Fireball Bats Goblin Gang Prince P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Prince
Goblin Gang Fireball Prince P.E.K.K.A The Log
Bats Goblin Gang Fireball Musketeer Prince P.E.K.K.A
Fireball Bats Goblin Gang Musketeer Prince The Log
The Log Bats Fireball Musketeer
P.E.K.K.A Musketeer Prince
Goblin Gang Bats Fireball Musketeer Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince P.E.K.K.A
Fireball Goblin Gang Musketeer Prince The Log
Goblin Gang P.E.K.K.A Bats Musketeer Prince The Log
Goblin Gang Prince P.E.K.K.A Bats Fireball Musketeer The Log
P.E.K.K.A Goblin Gang Musketeer Prince
Fireball Bats Goblin Gang Musketeer
Goblin Gang Prince P.E.K.K.A Bats Fireball Musketeer
P.E.K.K.A Prince
P.E.K.K.A Bats Fireball Prince The Log
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Bats Musketeer Prince
P.E.K.K.A Fireball Prince The Log
Prince P.E.K.K.A Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Bats Fireball Musketeer Prince P.E.K.K.A The Log
Bats Fireball Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Prince The Log
Fireball The Log
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball Musketeer Prince
Fireball Musketeer Prince The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Prince The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer Prince The Log
Fireball The Log
Fireball Musketeer Prince The Log
Fireball
Musketeer Prince The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer Prince The Log
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
P.E.K.K.A Prince
Fireball The Log
Bats Goblin Gang Fireball Musketeer Prince
Fireball Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer Prince
The Log Fireball Musketeer
Fireball
Musketeer Prince P.E.K.K.A
Bats Goblin Gang Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer Prince The Log

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