My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Flying Machine Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel
Giant Snowball
Spear Goblins Flying Machine Goblin Barrel Witch
Zap
Spear Goblins Flying Machine Goblin Barrel Witch
Barbarian Barrel
Spear Goblins Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Spear Goblins Goblin Barrel Witch
Earthquake
Spear Goblins Goblin Barrel Witch
Arrows
Spear Goblins Flying Machine Goblin Barrel Witch
Royal Delivery
Spear Goblins Valkyrie Flying Machine Goblin Barrel Witch P.E.K.K.A Electro Wizard
Fireball
Flying Machine Goblin Barrel Witch Electro Wizard
Poison
Spear Goblins Flying Machine Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Goblin Barrel Valkyrie Flying Machine Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Goblin Barrel Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Barrel Flying Machine
Valkyrie
Spear Goblins Goblin Barrel Flying Machine Witch P.E.K.K.A Electro Wizard
Flying Machine
Spear Goblins Valkyrie P.E.K.K.A
Rage
Witch Electro Wizard
Goblin Barrel
Spear Goblins Valkyrie P.E.K.K.A
Witch
Rage Valkyrie P.E.K.K.A
P.E.K.K.A
Electro Wizard Valkyrie Flying Machine Goblin Barrel Witch
Electro Wizard
P.E.K.K.A Valkyrie Rage

Defense Synergies 0 12

Spear Goblins
Valkyrie Flying Machine P.E.K.K.A Electro Wizard
Valkyrie
Spear Goblins Flying Machine Witch P.E.K.K.A Electro Wizard
Flying Machine
Spear Goblins Valkyrie P.E.K.K.A Electro Wizard
Rage
Goblin Barrel
Witch
Valkyrie Electro Wizard
P.E.K.K.A
Spear Goblins Valkyrie Flying Machine Electro Wizard
Electro Wizard
Spear Goblins Valkyrie Flying Machine Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Flying Machine Electro Wizard
P.E.K.K.A Valkyrie Flying Machine Witch Electro Wizard
Witch P.E.K.K.A Valkyrie Electro Wizard
Witch P.E.K.K.A Valkyrie Electro Wizard
Valkyrie P.E.K.K.A
Spear Goblins Valkyrie Flying Machine Electro Wizard
Electro Wizard Spear Goblins Flying Machine Witch
Valkyrie Flying Machine P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Spear Goblins Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Spear Goblins Flying Machine
Spear Goblins Flying Machine Witch Electro Wizard
P.E.K.K.A Valkyrie Flying Machine Witch Electro Wizard
Valkyrie Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Witch P.E.K.K.A Electro Wizard
Spear Goblins Valkyrie Flying Machine Witch Electro Wizard
Valkyrie Witch Spear Goblins Flying Machine Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Spear Goblins Flying Machine Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Witch P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Flying Machine
P.E.K.K.A Spear Goblins Valkyrie Witch Electro Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie Witch
Flying Machine Witch Electro Wizard
P.E.K.K.A Spear Goblins Valkyrie Flying Machine Witch Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Spear Goblins Valkyrie Flying Machine Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Flying Machine Witch
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Witch
Valkyrie Flying Machine Witch
Witch Electro Wizard Spear Goblins Valkyrie Flying Machine P.E.K.K.A
Valkyrie Flying Machine Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine
Flying Machine Electro Wizard
Flying Machine
Valkyrie Flying Machine
Valkyrie
Spear Goblins Flying Machine Witch
Flying Machine Witch
Flying Machine
Flying Machine
Electro Wizard
Valkyrie Flying Machine Electro Wizard
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Spear Goblins Flying Machine Witch
Flying Machine
Flying Machine Electro Wizard
Valkyrie Flying Machine Witch
Flying Machine
Valkyrie Witch
Witch
Flying Machine Witch Electro Wizard
Flying Machine Witch
Flying Machine Witch Electro Wizard
Electro Wizard Flying Machine Witch
Electro Wizard
P.E.K.K.A
Electro Wizard Spear Goblins Flying Machine Witch
Flying Machine Witch Electro Wizard
Valkyrie Flying Machine Electro Wizard
Flying Machine
Flying Machine P.E.K.K.A
Flying Machine Witch Electro Wizard
Flying Machine Witch Electro Wizard
Flying Machine Witch Electro Wizard

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