My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Tesla Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Wizard Skeleton Army P.E.K.K.A
Fireball
Minions Tesla Wizard Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Minions Skeleton Army Tesla Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Minions

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Minions
Arrows
Zap P.E.K.K.A
Minions
Rage Zap P.E.K.K.A
Tesla
Wizard
Rage P.E.K.K.A
Rage
Minions Wizard
Skeleton Army
P.E.K.K.A
Zap Arrows Minions Wizard

Defense Synergies 0 13

Zap
Arrows Minions Tesla Skeleton Army P.E.K.K.A
Arrows
Zap Tesla P.E.K.K.A
Minions
Zap Tesla P.E.K.K.A
Tesla
Zap Arrows Minions Wizard Skeleton Army
Wizard
Tesla Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Zap Tesla Wizard
P.E.K.K.A
Zap Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Wizard
Skeleton Army P.E.K.K.A Zap Minions Tesla
Tesla Skeleton Army P.E.K.K.A Minions
Tesla Skeleton Army P.E.K.K.A Minions
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap Minions Tesla
Minions Tesla Zap Arrows Wizard
Zap Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Minions Skeleton Army
Skeleton Army Tesla
Minions Skeleton Army Zap Arrows Tesla Wizard
Arrows Minions Tesla Zap Wizard
Tesla Skeleton Army P.E.K.K.A Zap Minions Wizard
Wizard Skeleton Army Zap Arrows Minions Tesla P.E.K.K.A
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Zap Tesla P.E.K.K.A
Tesla Wizard Arrows Minions Skeleton Army P.E.K.K.A
Arrows Tesla Zap Minions Wizard Skeleton Army
Zap Arrows Wizard Minions Tesla
P.E.K.K.A Tesla
Wizard Skeleton Army Arrows Minions Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla P.E.K.K.A
Zap Arrows Tesla Wizard
Skeleton Army P.E.K.K.A Zap Minions
Skeleton Army P.E.K.K.A Zap Tesla
P.E.K.K.A Tesla Skeleton Army
Arrows Wizard Zap Minions Tesla
Skeleton Army P.E.K.K.A Minions Tesla
P.E.K.K.A Tesla Skeleton Army
Zap P.E.K.K.A Minions Skeleton Army
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Minions Tesla
Skeleton Army P.E.K.K.A Zap Arrows
Skeleton Army P.E.K.K.A Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Zap Minions P.E.K.K.A
Arrows Minions Zap Tesla Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Zap Minions
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minions
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Minions
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Minions
Zap Arrows Wizard
Zap Arrows Wizard
Minions
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Minions Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Minions Skeleton Army
Zap Arrows Wizard
Arrows
Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Minions
Zap
Zap

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