My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Guards Night Witch
Giant Snowball
Minions Guards Night Witch
Zap
Minions Guards Goblin Giant Night Witch
Barbarian Barrel
Elite Barbarians Guards Night Witch
The Log
Elite Barbarians Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Minions Guards Night Witch
Royal Delivery
Minions Elite Barbarians Mini P.E.K.K.A Guards Night Witch
Fireball
Minions Elite Barbarians Night Witch
Poison
Minions Guards Night Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Mini P.E.K.K.A Freeze Night Witch Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Goblin Giant Minions Mini P.E.K.K.A Guards Freeze Night Witch
Minions
Zap Elite Barbarians Mini P.E.K.K.A Goblin Giant
Elite Barbarians
Zap Minions Goblin Giant
Mini P.E.K.K.A
Zap Minions Goblin Giant
Guards
Zap
Freeze
Zap
Goblin Giant
Zap Minions Elite Barbarians Mini P.E.K.K.A Night Witch
Night Witch
Zap Goblin Giant

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Goblin Giant Minions Elite Barbarians Guards Night Witch
Minions
Zap Freeze Goblin Giant
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Elite Barbarians Guards Freeze
Guards
Zap Mini P.E.K.K.A
Freeze
Minions Mini P.E.K.K.A
Goblin Giant
Zap Minions
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Giant
Elite Barbarians Mini P.E.K.K.A Zap Minions Night Witch
Mini P.E.K.K.A Minions Elite Barbarians Freeze Night Witch
Elite Barbarians Mini P.E.K.K.A Night Witch Minions Guards
Elite Barbarians Mini P.E.K.K.A
Freeze Zap Minions Guards Night Witch
Minions Zap Freeze Night Witch
Zap Goblin Giant
Mini P.E.K.K.A Minions Elite Barbarians Night Witch
Elite Barbarians Guards Mini P.E.K.K.A Night Witch
Minions Guards Zap Freeze Goblin Giant Night Witch
Minions Zap Night Witch
Mini P.E.K.K.A Night Witch Zap Minions Elite Barbarians Guards Freeze
Zap Minions Mini P.E.K.K.A Guards Freeze Night Witch
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Freeze
Minions Elite Barbarians Mini P.E.K.K.A Night Witch
Zap Minions Elite Barbarians Guards Night Witch
Zap Freeze Minions Guards
Mini P.E.K.K.A Elite Barbarians
Minions Elite Barbarians Mini P.E.K.K.A Guards Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A
Guards Zap Minions Elite Barbarians Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Guards Zap Elite Barbarians Goblin Giant Night Witch
Elite Barbarians Mini P.E.K.K.A Guards Goblin Giant Night Witch
Zap Minions Freeze Goblin Giant
Mini P.E.K.K.A Guards Minions Elite Barbarians Goblin Giant Night Witch
Mini P.E.K.K.A Elite Barbarians Goblin Giant
Zap Freeze Minions Elite Barbarians Mini P.E.K.K.A
Guards Goblin Giant
Minions Elite Barbarians Mini P.E.K.K.A Guards
Zap Elite Barbarians Guards Goblin Giant
Elite Barbarians Mini P.E.K.K.A Guards Goblin Giant Night Witch
Elite Barbarians Guards Zap Minions Mini P.E.K.K.A Freeze Goblin Giant Night Witch
Minions Zap Elite Barbarians Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Zap
Goblin Giant
Guards Freeze
Zap
Zap Minions Freeze Goblin Giant
Zap Freeze
Zap
Minions Elite Barbarians Mini P.E.K.K.A Guards Night Witch
Zap
Zap
Elite Barbarians
Minions Freeze
Zap Elite Barbarians
Zap
Freeze
Minions Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A
Zap
Minions Night Witch
Zap
Zap Freeze
Zap
Zap
Zap
Elite Barbarians Zap Night Witch
Zap Minions Guards Freeze
Elite Barbarians Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap Freeze
Zap Minions Guards Freeze Night Witch
Zap
Freeze
Mini P.E.K.K.A
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians Guards Freeze
Zap
Zap Freeze Goblin Giant

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