My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Inferno Dragon Night Witch Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Night Witch Lava Hound
Giant Snowball
Miner Princess Inferno Dragon Night Witch Lava Hound
Zap
Princess Inferno Dragon Night Witch Lava Hound
Barbarian Barrel
Princess Ice Wizard Night Witch
The Log
Princess
Earthquake
Arrows
Princess Night Witch Lava Hound
Royal Delivery
Miner Princess Ice Wizard Inferno Dragon Night Witch Lava Hound
Fireball
Princess Ice Wizard Inferno Dragon Night Witch Lava Hound
Poison
Princess Ice Wizard Night Witch Lava Hound
Lightning
Ice Wizard Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess Ice Wizard Inferno Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Princess Ice Wizard Inferno Dragon Night Witch Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Miner Princess Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Miner Princess Mega Knight
Miner
Lava Hound The Log Inferno Dragon Mega Knight
Princess
The Log Mega Knight
Ice Wizard
Inferno Dragon
Mega Knight Lava Hound Miner
Night Witch
Mega Knight Lava Hound
Mega Knight
Inferno Dragon The Log Miner Princess Night Witch
Lava Hound
Miner Inferno Dragon Night Witch

Defense Synergies 0 14

The Log
Miner Princess Ice Wizard Inferno Dragon Night Witch Mega Knight
Miner
The Log Mega Knight
Princess
The Log Ice Wizard Mega Knight
Ice Wizard
The Log Princess Inferno Dragon Night Witch Mega Knight
Inferno Dragon
The Log Ice Wizard Mega Knight
Night Witch
The Log Ice Wizard Mega Knight
Mega Knight
The Log Miner Princess Ice Wizard Inferno Dragon Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon The Log Ice Wizard Night Witch Mega Knight
Mega Knight Ice Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Ice Wizard Mega Knight
The Log Princess Mega Knight
The Log Ice Wizard Night Witch Mega Knight
Inferno Dragon Princess Ice Wizard Night Witch
The Log Mega Knight
Inferno Dragon Princess Ice Wizard Night Witch
Miner Ice Wizard Night Witch Mega Knight
Ice Wizard The Log Princess Night Witch Mega Knight
Inferno Dragon Princess Ice Wizard Night Witch
Night Witch Mega Knight The Log Ice Wizard
Mega Knight The Log Princess Night Witch
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Mega Knight Night Witch
Mega Knight The Log Ice Wizard Night Witch
The Log Princess Ice Wizard Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
The Log Miner Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight The Log Night Witch
Inferno Dragon Night Witch Mega Knight
Princess Ice Wizard
Ice Wizard Night Witch
Mega Knight Inferno Dragon
Mega Knight The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight Night Witch
Princess Mega Knight
The Log Inferno Dragon Night Witch
Mega Knight The Log Princess Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Miner Princess Ice Wizard
The Log Miner
The Log
The Log Mega Knight
Princess Ice Wizard
The Log Princess
The Log Princess Ice Wizard
The Log Miner
Night Witch
Miner The Log Princess
Princess
The Log Miner Princess
Princess
Princess The Log
The Log Princess
The Log Princess Mega Knight
Night Witch
The Log Princess Mega Knight
The Log Miner Princess Mega Knight
The Log Night Witch Mega Knight
Princess
The Log
The Log
The Log Princess Ice Wizard Mega Knight
Inferno Dragon
The Log Miner Princess Ice Wizard
The Log Miner Princess Mega Knight
Miner The Log
Princess Ice Wizard Night Witch
Night Witch
The Log Miner Night Witch Mega Knight
Princess
Mega Knight
The Log Princess
Princess Night Witch
Princess Ice Wizard
The Log
Miner Princess Mega Knight
The Log Princess
Mega Knight
The Log Princess
Princess
The Log Miner Princess Mega Knight

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