My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards Prince
Giant Snowball
Musketeer Hog Rider Guards
Zap
Guards Prince
Barbarian Barrel
Knight Elite Barbarians Musketeer Guards Ice Wizard
The Log
Elite Barbarians Musketeer Hog Rider Guards Prince
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Elite Barbarians Musketeer Hog Rider Guards Prince Ice Wizard
Fireball
Elite Barbarians Musketeer Hog Rider Ice Wizard
Poison
Musketeer Guards Ice Wizard
Lightning
Knight Elite Barbarians Musketeer Prince Ice Wizard
Rocket
Elite Barbarians Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Ice Wizard Fireball Musketeer Hog Rider Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Ice Wizard Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Elite Barbarians Fireball Prince Ice Wizard
Elite Barbarians
Knight Fireball Hog Rider
Fireball
Hog Rider Knight Elite Barbarians
Musketeer
Knight Hog Rider Prince
Hog Rider
Knight Fireball Musketeer Elite Barbarians Guards Prince
Guards
Hog Rider
Prince
Knight Musketeer Hog Rider Ice Wizard
Ice Wizard
Knight Prince

Defense Synergies 3 6

Knight
Musketeer Ice Wizard Fireball
Elite Barbarians
Fireball
Knight Musketeer Ice Wizard
Musketeer
Knight Guards Fireball
Hog Rider
Guards
Musketeer Prince Ice Wizard
Prince
Guards Ice Wizard
Ice Wizard
Knight Fireball Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer
Elite Barbarians Knight Musketeer Prince Ice Wizard
Prince Knight Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Prince Knight Musketeer Guards Ice Wizard
Elite Barbarians Fireball Prince
Fireball Musketeer Guards Ice Wizard
Musketeer Fireball Ice Wizard
Fireball Musketeer
Elite Barbarians Musketeer Prince Ice Wizard
Knight Elite Barbarians Guards Musketeer Prince Ice Wizard
Guards Ice Wizard Knight Fireball Musketeer
Musketeer Fireball Ice Wizard
Prince Knight Elite Barbarians Fireball Musketeer Guards Ice Wizard
Fireball Guards Prince
Elite Barbarians Knight Prince
Elite Barbarians Fireball Prince
Knight Elite Barbarians Fireball Musketeer Prince
Fireball Knight Elite Barbarians Musketeer Guards Prince Ice Wizard
Knight Fireball Musketeer Guards Ice Wizard
Elite Barbarians Musketeer Prince
Knight Elite Barbarians Fireball Musketeer Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Elite Barbarians Fireball Prince
Fireball Knight Elite Barbarians Musketeer Prince
Guards Knight Elite Barbarians Musketeer Prince
Guards Prince Knight Elite Barbarians Fireball Musketeer
Knight Elite Barbarians Musketeer Guards Prince
Fireball Musketeer Ice Wizard
Guards Prince Knight Elite Barbarians Fireball Musketeer Ice Wizard
Knight Elite Barbarians Prince
Knight Elite Barbarians Fireball Prince
Musketeer Guards
Knight Elite Barbarians Musketeer Guards Prince
Elite Barbarians Fireball Guards Prince
Elite Barbarians Prince Knight Fireball Guards
Fireball Musketeer
Elite Barbarians Guards Knight Fireball Musketeer Prince
Elite Barbarians Fireball Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Guards
Fireball Musketeer Ice Wizard
Fireball
Knight Fireball Musketeer Guards Prince
Fireball
Fireball Musketeer Ice Wizard
Musketeer
Fireball Ice Wizard
Fireball
Elite Barbarians Fireball Musketeer Guards Prince
Knight Fireball Musketeer Prince
Fireball Musketeer
Knight Elite Barbarians Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball Musketeer Prince
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Prince
Fireball
Fireball Musketeer Prince
Fireball
Musketeer Prince
Fireball Musketeer
Fireball Ice Wizard
Fireball Musketeer Ice Wizard
Fireball Musketeer Prince
Fireball Musketeer
Elite Barbarians Fireball Musketeer Ice Wizard
Fireball Musketeer Guards
Elite Barbarians Fireball
Fireball Musketeer
Fireball
Prince
Fireball
Fireball Musketeer Guards Prince
Fireball Musketeer Ice Wizard
Fireball
Fireball Knight Musketeer Prince
Fireball Musketeer
Fireball
Elite Barbarians Musketeer Prince
Elite Barbarians Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer Prince

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