My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Barbarian Hut Baby Dragon Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Sparky Lava Hound
Giant Snowball
Skeletons Musketeer Goblin Barrel Baby Dragon Lava Hound
Zap
Skeletons Goblin Barrel Sparky Lava Hound
Barbarian Barrel
Skeletons Musketeer Barbarian Hut Goblin Barrel Sparky
The Log
Skeletons Musketeer Barbarian Hut Goblin Barrel Sparky
Earthquake
Skeletons Barbarian Hut Goblin Barrel
Arrows
Skeletons Goblin Barrel Lava Hound
Royal Delivery
Skeletons Musketeer Goblin Barrel Baby Dragon Sparky Lava Hound
Fireball
Musketeer Barbarian Hut Goblin Barrel Baby Dragon Sparky Lava Hound
Poison
Musketeer Barbarian Hut Sparky Lava Hound
Lightning
Musketeer Barbarian Hut Baby Dragon Sparky
Rocket
Musketeer Barbarian Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Barrel Musketeer Baby Dragon Barbarian Hut Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Goblin Barrel Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Sparky Musketeer Barbarian Hut Baby Dragon Lava Hound
Musketeer
Barbarian Hut Zap Baby Dragon
Barbarian Hut
Musketeer Zap Goblin Barrel Baby Dragon
Goblin Barrel
Barbarian Hut Baby Dragon Sparky Lava Hound
Baby Dragon
Lava Hound Zap Musketeer Barbarian Hut Goblin Barrel Sparky
Sparky
Zap Goblin Barrel Baby Dragon
Lava Hound
Baby Dragon Zap Goblin Barrel

Defense Synergies 1 11

Skeletons
Musketeer Zap Barbarian Hut Baby Dragon Sparky
Zap
Skeletons Musketeer Barbarian Hut Baby Dragon Sparky
Musketeer
Skeletons Zap Barbarian Hut Baby Dragon
Barbarian Hut
Skeletons Zap Musketeer Baby Dragon
Goblin Barrel
Baby Dragon
Skeletons Zap Musketeer Barbarian Hut
Sparky
Skeletons Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Musketeer Baby Dragon Sparky
Barbarian Hut Sparky Skeletons Zap Musketeer
Barbarian Hut Sparky Skeletons Musketeer
Barbarian Hut Sparky Skeletons Musketeer
Sparky
Skeletons Zap Musketeer Baby Dragon
Musketeer Zap Barbarian Hut Baby Dragon
Barbarian Hut Zap Musketeer Baby Dragon Sparky
Barbarian Hut Sparky Skeletons Musketeer
Skeletons Musketeer Sparky
Skeletons Zap Musketeer Baby Dragon
Musketeer Zap Barbarian Hut Baby Dragon
Barbarian Hut Sparky Skeletons Zap Musketeer
Barbarian Hut Sparky Zap Baby Dragon
Barbarian Hut Sparky
Barbarian Hut Zap Sparky
Barbarian Hut Sparky Skeletons Musketeer
Zap Musketeer Barbarian Hut Baby Dragon
Zap Baby Dragon Musketeer Barbarian Hut
Barbarian Hut Sparky Musketeer
Musketeer Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Zap Sparky
Zap Musketeer Baby Dragon
Skeletons Zap Musketeer Barbarian Hut Sparky
Zap Musketeer Barbarian Hut Sparky
Barbarian Hut Skeletons Musketeer Sparky
Skeletons Zap Musketeer Baby Dragon
Sparky Skeletons Musketeer Barbarian Hut
Barbarian Hut Sparky
Zap Skeletons Barbarian Hut Baby Dragon Sparky
Skeletons Musketeer Barbarian Hut Sparky
Musketeer Sparky
Zap
Skeletons Barbarian Hut Sparky
Musketeer Barbarian Hut Baby Dragon Sparky
Sparky Skeletons Zap Musketeer Barbarian Hut Baby Dragon
Zap Musketeer Barbarian Hut Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Hut Baby Dragon Sparky
Zap Musketeer Baby Dragon
Barbarian Hut Baby Dragon Sparky
Musketeer Barbarian Hut Sparky
Zap Baby Dragon Sparky
Zap Musketeer Baby Dragon
Musketeer Baby Dragon Sparky
Zap Barbarian Hut Baby Dragon
Zap
Musketeer Sparky
Zap Musketeer Sparky
Zap Musketeer Baby Dragon
Musketeer Barbarian Hut Baby Dragon Sparky
Musketeer Baby Dragon
Zap Musketeer Barbarian Hut Baby Dragon Sparky
Zap Musketeer Barbarian Hut Baby Dragon Sparky
Musketeer Barbarian Hut Baby Dragon Sparky
Sparky
Sparky
Zap Musketeer Baby Dragon Sparky
Zap Baby Dragon
Musketeer Baby Dragon Sparky
Musketeer Sparky
Zap Musketeer Barbarian Hut Baby Dragon
Zap Baby Dragon Sparky
Zap Musketeer Baby Dragon Sparky
Zap Musketeer Baby Dragon Sparky
Zap Musketeer Baby Dragon Sparky
Zap Musketeer Baby Dragon Sparky
Zap Musketeer
Sparky
Zap Musketeer Sparky
Zap Sparky
Sparky
Sparky
Zap Musketeer Barbarian Hut
Zap Musketeer Baby Dragon
Musketeer Baby Dragon Sparky
Zap Musketeer Baby Dragon
Zap Sparky
Musketeer Sparky
Zap Musketeer Baby Dragon Sparky
Zap Musketeer
Zap Musketeer Baby Dragon Sparky

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