My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Musketeer Goblin Hut Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Goblin Hut Hunter Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Prince
Giant Snowball
Spear Goblins Goblin Gang Musketeer Goblin Hut
Zap
Spear Goblins Goblin Gang Goblin Hut Prince Goblin Giant
Barbarian Barrel
Spear Goblins Goblin Gang Musketeer Goblin Hut Hunter
The Log
Spear Goblins Goblin Gang Musketeer Goblin Hut Hunter Prince
Earthquake
Spear Goblins Goblin Gang Goblin Hut
Arrows
Spear Goblins Goblin Gang Goblin Hut
Royal Delivery
Spear Goblins Goblin Gang Musketeer Goblin Hut Hunter Prince
Fireball
Goblin Gang Musketeer Goblin Hut Hunter
Poison
Spear Goblins Goblin Gang Musketeer Goblin Hut Hunter
Lightning
Musketeer Goblin Hut Hunter Prince
Rocket
Musketeer Goblin Hut Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Gang Musketeer Hunter Goblin Hut Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Goblin Gang Musketeer

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Goblin Hut Prince Goblin Giant
Zap
Prince Goblin Giant Spear Goblins Musketeer Goblin Hut Hunter
Goblin Gang
Spear Goblins Goblin Hut Prince Goblin Giant
Musketeer
Zap Goblin Hut Prince Goblin Giant
Goblin Hut
Spear Goblins Zap Goblin Gang Musketeer Prince Goblin Giant
Hunter
Zap Prince Goblin Giant
Prince
Zap Spear Goblins Goblin Gang Musketeer Goblin Hut Hunter
Goblin Giant
Zap Spear Goblins Goblin Gang Musketeer Goblin Hut Hunter

Defense Synergies 2 16

Spear Goblins
Zap Goblin Gang Musketeer Goblin Hut Prince Goblin Giant
Zap
Goblin Giant Spear Goblins Goblin Gang Musketeer Goblin Hut Hunter Prince
Goblin Gang
Musketeer Spear Goblins Zap Goblin Hut Prince
Musketeer
Goblin Gang Spear Goblins Zap Goblin Hut
Goblin Hut
Spear Goblins Zap Goblin Gang Musketeer Hunter
Hunter
Zap Goblin Hut Prince
Prince
Spear Goblins Zap Goblin Gang Hunter
Goblin Giant
Zap Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer Goblin Hut Goblin Giant
Hunter Zap Goblin Gang Musketeer Goblin Hut Prince
Goblin Gang Goblin Hut Hunter Prince Musketeer
Goblin Hut Hunter Prince Goblin Gang Musketeer
Prince
Goblin Gang Spear Goblins Zap Musketeer Hunter
Musketeer Hunter Spear Goblins Zap Goblin Gang Goblin Hut
Zap Musketeer Goblin Giant
Hunter Goblin Gang Musketeer Goblin Hut Prince
Goblin Gang Spear Goblins Musketeer Hunter Prince
Goblin Gang Spear Goblins Zap Musketeer Goblin Hut Hunter Goblin Giant
Musketeer Hunter Spear Goblins Zap Goblin Gang Goblin Hut
Goblin Hut Hunter Prince Zap Goblin Gang Musketeer
Zap Goblin Gang Goblin Hut Hunter Prince
Goblin Gang Goblin Hut Hunter Prince
Zap Goblin Gang Goblin Hut Hunter Prince
Goblin Gang Musketeer Goblin Hut Hunter Prince
Spear Goblins Zap Goblin Gang Musketeer Goblin Hut Hunter Prince
Zap Hunter Spear Goblins Musketeer Goblin Hut
Musketeer Goblin Hut Hunter Prince
Goblin Gang Spear Goblins Musketeer Hunter Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Goblin Hut Prince
Zap Goblin Gang Musketeer Hunter Prince
Goblin Gang Spear Goblins Zap Musketeer Goblin Hut Hunter Prince Goblin Giant
Goblin Gang Hunter Prince Zap Musketeer Goblin Giant
Goblin Gang Musketeer Goblin Hut Hunter Prince Goblin Giant
Zap Goblin Gang Musketeer Goblin Hut Hunter Goblin Giant
Goblin Gang Prince Spear Goblins Musketeer Goblin Hut Hunter Goblin Giant
Hunter Prince Goblin Giant
Zap Spear Goblins Goblin Hut Prince
Goblin Gang Musketeer Goblin Hut Goblin Giant
Musketeer Goblin Hut Hunter Prince
Zap Prince Goblin Giant
Prince Goblin Gang Hunter Goblin Giant
Musketeer
Goblin Gang Goblin Hut Spear Goblins Zap Musketeer Hunter Prince Goblin Giant
Zap Musketeer Goblin Hut Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Goblin Hut Goblin Giant
Musketeer Prince
Zap
Spear Goblins Zap Musketeer Hunter Goblin Giant
Musketeer
Zap Hunter
Zap
Goblin Gang Musketeer Prince
Zap Musketeer Prince
Zap Musketeer
Musketeer Goblin Hut Hunter
Musketeer
Zap Musketeer Goblin Hut Prince
Spear Goblins Zap Musketeer Goblin Hut Hunter
Musketeer Goblin Hut
Zap Musketeer Hunter Prince
Zap
Musketeer Prince
Musketeer Prince
Zap Musketeer
Zap Hunter
Zap Musketeer Hunter
Zap Musketeer Prince
Zap Musketeer
Zap Musketeer Hunter
Zap Musketeer Goblin Hut
Zap Musketeer Hunter
Zap
Prince
Zap Spear Goblins Goblin Gang Musketeer Goblin Hut Prince
Zap Musketeer Hunter
Goblin Gang Musketeer Hunter Prince
Zap Musketeer
Zap
Musketeer Prince
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer Prince Goblin Giant

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