My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Giant Skeleton Princess Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Skeleton Inferno Dragon
Giant Snowball
Minions Goblin Gang Musketeer Witch Princess Inferno Dragon
Zap
Minions Goblin Gang Witch Princess Inferno Dragon
Barbarian Barrel
Goblin Gang Musketeer Witch Giant Skeleton Princess Royal Ghost
The Log
Goblin Gang Musketeer Witch Giant Skeleton Princess
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch Princess
Royal Delivery
Minions Goblin Gang Musketeer Witch Giant Skeleton Princess Royal Ghost Inferno Dragon
Fireball
Minions Goblin Gang Musketeer Witch Princess Inferno Dragon
Poison
Minions Goblin Gang Musketeer Witch Princess
Lightning
Musketeer Witch Inferno Dragon
Rocket
Musketeer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Princess Royal Ghost Musketeer Inferno Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Princess Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Skeleton Inferno Dragon
Goblin Gang
Giant Skeleton Princess Royal Ghost
Musketeer
Giant Skeleton Royal Ghost
Witch
Giant Skeleton Royal Ghost
Giant Skeleton
Minions Goblin Gang Musketeer Witch Princess
Princess
Goblin Gang Giant Skeleton Royal Ghost
Royal Ghost
Goblin Gang Musketeer Witch Princess
Inferno Dragon
Minions

Defense Synergies 1 11

Minions
Musketeer Giant Skeleton
Goblin Gang
Musketeer Giant Skeleton Princess Inferno Dragon
Musketeer
Goblin Gang Minions Giant Skeleton Royal Ghost
Witch
Giant Skeleton Royal Ghost
Giant Skeleton
Minions Goblin Gang Musketeer Witch Princess
Princess
Goblin Gang Giant Skeleton Royal Ghost
Royal Ghost
Musketeer Witch Princess
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
Inferno Dragon Minions Goblin Gang Musketeer Witch
Goblin Gang Witch Minions Musketeer Giant Skeleton Inferno Dragon
Witch Inferno Dragon Minions Goblin Gang Musketeer
Giant Skeleton Princess
Goblin Gang Minions Musketeer Royal Ghost
Minions Musketeer Inferno Dragon Goblin Gang Witch Princess
Musketeer Giant Skeleton
Witch Inferno Dragon Minions Goblin Gang Musketeer Princess
Goblin Gang Musketeer Giant Skeleton Royal Ghost
Minions Goblin Gang Witch Musketeer Giant Skeleton Princess Royal Ghost
Minions Musketeer Inferno Dragon Goblin Gang Witch Princess
Minions Goblin Gang Musketeer Witch Giant Skeleton
Minions Goblin Gang Witch Princess Royal Ghost
Inferno Dragon Goblin Gang
Goblin Gang Inferno Dragon
Minions Goblin Gang Musketeer Witch
Minions Goblin Gang Musketeer Witch Royal Ghost
Witch Minions Musketeer Giant Skeleton Princess Royal Ghost Inferno Dragon
Musketeer Inferno Dragon
Goblin Gang Royal Ghost Minions Musketeer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Giant Skeleton Royal Ghost
Goblin Gang Musketeer Royal Ghost Inferno Dragon
Goblin Gang Giant Skeleton Minions Musketeer Witch
Goblin Gang Giant Skeleton Musketeer
Giant Skeleton Goblin Gang Musketeer Witch Inferno Dragon
Minions Goblin Gang Musketeer Witch Princess
Goblin Gang Minions Musketeer Witch Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Minions Witch Inferno Dragon
Witch Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Minions Musketeer Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Witch
Musketeer Witch Princess
Goblin Gang Witch Minions Musketeer Giant Skeleton Inferno Dragon
Minions Musketeer Witch Giant Skeleton Princess Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Giant Skeleton Royal Ghost
Musketeer Princess Royal Ghost
Giant Skeleton
Musketeer Giant Skeleton
Minions Musketeer Witch Princess
Musketeer Witch Princess
Princess
Minions Goblin Gang Musketeer
Musketeer Princess
Musketeer Princess
Musketeer Princess
Minions Musketeer Princess
Princess Musketeer
Musketeer Witch Princess
Musketeer Princess
Minions
Musketeer Princess
Witch Princess
Minions Musketeer Giant Skeleton
Princess
Musketeer
Musketeer
Witch Princess
Witch Inferno Dragon
Musketeer Witch Princess Royal Ghost
Musketeer Witch Princess
Musketeer
Musketeer Witch Princess
Minions Musketeer Witch
Musketeer
Princess
Giant Skeleton
Princess
Minions Goblin Gang Musketeer Witch Princess
Musketeer Witch Princess
Goblin Gang Musketeer Princess
Musketeer Princess
Giant Skeleton
Musketeer
Minions Goblin Gang Musketeer Witch Giant Skeleton Princess
Musketeer Witch Princess
Musketeer Witch Giant Skeleton Princess Royal Ghost

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