My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Clone
Giant Snowball
Fire Spirit Bomber Bats Musketeer Clone
Zap
Fire Spirit Bomber Bats Clone
Barbarian Barrel
Fire Spirit Bomber Knight Musketeer Clone
The Log
Fire Spirit Bomber Musketeer Clone
Earthquake
Bomber Clone
Arrows
Fire Spirit Bomber Bats Clone
Royal Delivery
Fire Spirit Bomber Bats Knight Musketeer Clone
Fireball
Bomber Musketeer Clone
Poison
Bomber Bats Musketeer Clone
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Rocket Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Knight Clone Musketeer Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Bats Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Golem
Bomber
Golem Bats Knight
Bats
Knight Bomber Clone Golem
Knight
Bats Musketeer Fire Spirit Bomber
Musketeer
Knight Golem
Rocket
Golem
Clone
Golem Bats
Golem
Bomber Clone Fire Spirit Bats Musketeer Rocket

Defense Synergies 4 2

Fire Spirit
Knight
Bomber
Knight Bats
Bats
Knight Bomber Musketeer
Knight
Fire Spirit Bomber Bats Musketeer
Musketeer
Knight Bats
Rocket
Clone
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight Musketeer
Bomber Bats Knight Musketeer
Rocket Fire Spirit Bomber Bats Knight Musketeer
Bomber Bats Knight Musketeer
Bomber Rocket
Fire Spirit Bomber Bats Musketeer
Bats Musketeer Rocket Fire Spirit
Rocket Musketeer
Musketeer
Knight Fire Spirit Bomber Musketeer
Bats Bomber Knight Musketeer
Musketeer Bats
Fire Spirit Bomber Bats Knight Musketeer Rocket
Fire Spirit Bomber Rocket Bats
Knight
Rocket
Bomber Bats Knight Musketeer
Fire Spirit Bomber Bats Knight Musketeer
Fire Spirit Bomber Bats Knight Musketeer
Musketeer
Bomber Fire Spirit Bats Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Bomber Knight Musketeer Rocket
Bats Knight Musketeer Rocket
Rocket Bats Knight Musketeer
Knight Musketeer
Fire Spirit Rocket Bats Musketeer
Rocket Bats Knight Musketeer
Knight
Rocket Bats Knight
Musketeer
Bats Knight Musketeer
Rocket
Rocket Knight
Bomber Musketeer
Bomber Bats Knight Musketeer Rocket
Bats Bomber Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Rocket
Musketeer
Rocket
Knight Musketeer Rocket
Bomber Rocket Fire Spirit
Fire Spirit Bats Musketeer Rocket
Fire Spirit Bomber Musketeer
Fire Spirit
Rocket Fire Spirit Bats Musketeer
Rocket Knight Musketeer
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Knight Musketeer
Musketeer Rocket
Musketeer
Rocket Bomber Musketeer
Musketeer Rocket
Rocket
Bomber Bats Rocket
Rocket Fire Spirit Bomber Musketeer
Rocket Fire Spirit Bomber
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer
Fire Spirit Bomber
Musketeer
Musketeer
Rocket Musketeer
Fire Spirit Bats Musketeer
Rocket Bats Musketeer
Bomber Musketeer Rocket
Rocket
Rocket
Fire Spirit Bats Musketeer Rocket
Rocket Fire Spirit Musketeer
Knight Musketeer Rocket
Bomber Musketeer
Rocket
Musketeer
Bats Musketeer Rocket
Bats Musketeer Rocket
Musketeer Rocket

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