My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Flying Machine Inferno Tower Goblin Giant Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Goblin Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Minions Musketeer Flying Machine Inferno Dragon
Zap
Minions Flying Machine Inferno Tower Goblin Giant Inferno Dragon
Barbarian Barrel
Musketeer Inferno Tower Electro Wizard
The Log
Musketeer
Earthquake
Inferno Tower
Arrows
Minions Flying Machine
Royal Delivery
Minions Musketeer Flying Machine Electro Wizard Inferno Dragon
Fireball
Minions Musketeer Flying Machine Inferno Tower Electro Wizard Inferno Dragon
Poison
Minions Musketeer Flying Machine Inferno Tower Electro Wizard
Lightning
Musketeer Inferno Tower Electro Wizard Inferno Dragon
Rocket
Musketeer Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Musketeer Flying Machine Electro Wizard Inferno Dragon Inferno Tower Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Musketeer Flying Machine

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Giant
Minions
Goblin Giant Inferno Dragon
Musketeer
Goblin Giant
Flying Machine
Goblin Giant
Inferno Tower
Goblin Giant
Arrows Minions Musketeer Flying Machine Electro Wizard
Electro Wizard
Goblin Giant
Inferno Dragon
Minions

Defense Synergies 1 13

Arrows
Inferno Tower
Minions
Musketeer Flying Machine Inferno Tower Goblin Giant Electro Wizard
Musketeer
Minions Flying Machine Inferno Tower Electro Wizard
Flying Machine
Minions Musketeer Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Arrows Minions Musketeer Flying Machine
Goblin Giant
Minions Electro Wizard
Electro Wizard
Inferno Tower Minions Musketeer Flying Machine Goblin Giant Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Flying Machine Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Inferno Dragon Minions Musketeer Flying Machine Electro Wizard
Inferno Tower Minions Musketeer Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Minions Musketeer Electro Wizard
Arrows
Arrows Minions Musketeer Flying Machine Electro Wizard
Minions Musketeer Inferno Tower Electro Wizard Inferno Dragon Arrows Flying Machine
Arrows Musketeer Flying Machine Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Inferno Dragon Minions Musketeer
Musketeer Inferno Tower Electro Wizard
Minions Electro Wizard Arrows Musketeer Flying Machine Goblin Giant
Arrows Minions Musketeer Inferno Tower Inferno Dragon Flying Machine Electro Wizard
Inferno Tower Minions Musketeer Flying Machine Electro Wizard
Arrows Minions Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon
Arrows Minions Musketeer Inferno Tower Electro Wizard
Arrows Minions Musketeer Flying Machine Electro Wizard
Arrows Minions Musketeer Flying Machine Electro Wizard Inferno Dragon
Musketeer Inferno Tower Electro Wizard Inferno Dragon
Arrows Minions Musketeer Flying Machine Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Electro Wizard
Electro Wizard Arrows Musketeer Flying Machine Inferno Dragon
Minions Musketeer Inferno Tower Goblin Giant Electro Wizard
Musketeer Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Musketeer Goblin Giant Inferno Dragon
Arrows Minions Musketeer Flying Machine Goblin Giant Electro Wizard
Minions Musketeer Flying Machine Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Goblin Giant Inferno Dragon
Electro Wizard Minions Flying Machine Inferno Tower Inferno Dragon
Inferno Tower Musketeer Goblin Giant Inferno Dragon
Inferno Dragon Minions Musketeer Flying Machine Inferno Tower
Arrows Goblin Giant Electro Wizard
Inferno Tower Goblin Giant
Musketeer Flying Machine
Inferno Tower Electro Wizard Minions Musketeer Flying Machine Goblin Giant Inferno Dragon
Arrows Minions Musketeer Flying Machine Inferno Tower Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Flying Machine
Arrows Musketeer Flying Machine Electro Wizard
Arrows Flying Machine Goblin Giant
Arrows Musketeer Flying Machine
Arrows
Arrows Minions Musketeer Flying Machine Goblin Giant
Arrows Musketeer Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Minions Musketeer Electro Wizard
Arrows Musketeer Flying Machine Electro Wizard
Arrows Musketeer Flying Machine
Flying Machine Musketeer
Arrows Minions Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows
Minions
Arrows Musketeer Flying Machine Electro Wizard
Arrows Flying Machine
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer Flying Machine
Arrows
Inferno Dragon
Arrows Musketeer Flying Machine Electro Wizard
Arrows Musketeer Flying Machine
Arrows Musketeer
Arrows Musketeer Flying Machine Electro Wizard
Electro Wizard Minions Musketeer Flying Machine
Arrows Musketeer
Arrows Electro Wizard
Arrows
Electro Wizard Minions Musketeer Flying Machine
Arrows Musketeer Flying Machine Electro Wizard
Arrows
Musketeer Flying Machine Electro Wizard
Arrows Musketeer Flying Machine
Arrows
Musketeer Flying Machine
Minions Musketeer Flying Machine Electro Wizard
Musketeer Flying Machine Electro Wizard
Musketeer Flying Machine Goblin Giant Electro Wizard

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